Virtual Item Replacement Interface for Limited Inventory Pickup

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Solution Overview

Problem

The limited capacity of item libraries in virtual scenarios complicates the item pickup process, leading to inefficient human-computer interaction as items need to be discarded before new ones can be picked up, resulting in a cumbersome procedure.

Innovation Solution

An item processing method that displays first and second item control elements, where the first element is associated with a pickable virtual item and the second with a replaceable item in the inventory, allowing simultaneous removal and addition of items through trigger operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If the item library capacity is limited, then the virtual object can manage fewer items, but the item pickup procedure becomes complicated and interaction efficiency decreases

Engineering Contradiction:
Improveitem library capacityVSAvoiditem pickup procedure complexity
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent combines the item pickup operation with the item discard operation into a single integrated action. When a player picks up a new item, the system automatically discards an old item from the inventory without requiring separate manual discard actions. This merging of operations resolves the contradiction by maintaining limited library capacity while simplifying the interaction procedure to a single step rather than multiple steps.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system performs the item discard action automatically as part of the pickup process, without requiring the player to manually manage which items to discard. The system self-manages the inventory by automatically replacing items when capacity is full, reducing the operational burden on the user while maintaining the limited capacity constraint.

Inventive Principle:
Principle #25Self-service

2Quantity of substance

If the item library capacity is limited, then storage space is constrained, but the number of operations required for item replacement increases

Engineering Contradiction:
Improveitem library capacityVSAvoiditem replacement efficiency
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

The patent merges the pickup and discard operations into a single atomic action. Instead of requiring separate operations for picking up a new item and discarding an old item, the system performs both actions simultaneously in one interaction cycle, thereby improving productivity while maintaining limited library capacity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system prepares the item replacement process in advance by maintaining a queue of items to be discarded and items to be picked up. When the player initiates a pickup action, the system already has the necessary items ready for replacement, allowing the swap to occur immediately without additional processing steps or delays.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20260000987A1Item replacement interface
Publication Date: 2026.01.01 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20260000987A1 patent drawing
  • US20260000987A1 patent drawing
  • US20260000987A1 patent drawing

AI summary

In a method for processing items in a virtual scene, at least one first item control element is output for display. Each of the at least one first item control element is associated with a pickable virtual item in the virtual scene. At least one second item control element is output for display based on a first trigger operation being performed on a first target item control element. Each of the at least one second item control element is associated with a replaceable virtual item in an inventory of a first virtual object. Based on a second trigger operation being performed on a second target item control element, the replaceable virtual item associated with the second target item control element is removed from the inventory, and the pickable virtual item associated with the first target item control element is added to the inventory.