Virtual Item Repository for Cross-Character Access

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Solution Overview

Problem

In virtual spaces, such as videogames, virtual items are often inaccessible until a specific level of gameplay is reached and are limited to individual characters, restricting access and customization within the virtual environment.

Innovation Solution

A system that unlocks virtual items using physical tokens, providing a common virtual item repository, allowing multiple characters to access these items and facilitating customization of the virtual space based on accessible items, through modules like token detection, virtual item unlocking, and space modification.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual items are locked based on gameplay level completion, then item accessibility is controlled and progression is structured, but user access freedom is restricted and customization flexibility is reduced

Engineering Contradiction:
Improvecustomization flexibilityVSAvoidaccess control structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-locks virtual items based on gameplay levels, but provides a mechanism to unlock them in advance through physical token detection. This allows users to bypass the structured progression system when desired, achieving both structured control and flexible access.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Physical tokens serve as an intermediary between the user and the virtual item repository. The tokens enable access to locked items without requiring completion of gameplay levels, acting as a mediator that bridges the gap between restricted access and user freedom.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If virtual items are limited to individual characters, then character-specific customization is enabled, but cross-character accessibility is reduced and item sharing is restricted

Engineering Contradiction:
Improvecross-character accessibilityVSAvoiditem management structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The virtual item repository is designed to serve multiple characters simultaneously. Once an item is unlocked through physical token detection, it becomes accessible to any character in the virtual space, not just the character who originally unlocked it. This multi-functional repository increases cross-character accessibility while maintaining manageable structure.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If physical token detection is implemented, then item unlocking mechanism is simplified and user-friendly, but system complexity increases and detection infrastructure is required

Engineering Contradiction:
Improveitem unlocking processVSAvoiddetection system infrastructure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The physical tokens are designed to be self-service unlocking mechanisms. Users simply present the physical token to the detection system, and the item is automatically unlocked without requiring manual intervention from operators or complex authentication processes. This simplifies the user experience while distributing the detection infrastructure requirement.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS9552434B2Providing a common virtual item repository in a virtual space
Publication Date: 2017.01.24 ADEIA MEDIA HOLDINGS INC
  • US9552434B2 patent drawing
  • US9552434B2 patent drawing
  • US9552434B2 patent drawing

AI summary

Virtual items may be unlocked in a virtual space responsive to physical token detection. A common virtual item repository may be provided in the virtual space. Once unlocked, a given virtual item may be accessible to multiple characters in the virtual space via the virtual item repository. Customization of a virtual space may be facilitated. The customization may be based on the virtual items accessible via the virtual item repository.