Virtual Item Quantity Control via Sliding Gesture

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Solution Overview

Problem

Current methods for managing virtual items in games require cumbersome operations, such as selecting and adjusting quantities through interfaces, leading to low operation efficiency and a higher likelihood of accidental interactions.

Innovation Solution

A method and apparatus that allow users to dynamically select and adjust the quantity of virtual items through a single sliding operation on a display element, enabling intuitive control and simplifying the process of performing operations like discarding or transferring items.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional multi-step operations are used for selecting and adjusting virtual item quantities, then precise control over item quantity is achieved, but operation complexity increases and operation efficiency decreases

Engineering Contradiction:
Improveoperation simplicityVSAvoidoperation efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent combines multiple operations (item selection, quantity adjustment, and operation triggering) into a single sliding operation. When the user slides the display element, the system simultaneously selects the virtual item, adjusts the quantity based on sliding distance, and triggers the operation upon release, eliminating the need for separate selection and confirmation steps.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces dynamic quantity adjustment through the sliding operation. The selected quantity is not fixed but dynamically changes based on the sliding distance, allowing the user to adjust the quantity continuously during the sliding action rather than requiring separate increment/decrement operations.

Inventive Principle:
Principle #15Dynamics

2Reliability

If traditional multi-step interfaces are used for virtual item operations, then precise quantity selection is achieved, but the likelihood of accidental interactions increases

Engineering Contradiction:
Improveoperation success rateVSAvoidinterface complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent extracts the quantity adjustment function from separate control elements and integrates it directly into the sliding gesture. The sliding distance itself becomes the quantity selector, removing the need for separate quantity input fields or slider controls that could be accidentally activated.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent allows the user to rapidly complete the entire operation sequence through a single swift sliding motion, skipping intermediate steps and reducing the time window for accidental interactions to occur during the operation process.

Inventive Principle:
Principle #21Skipping (Rushing through)

3Loss of time

If separate steps for selection and operation triggering are used, then operation precision is maintained, but operation time increases

Engineering Contradiction:
Improveoperation timeVSAvoidoperation fluency
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The system performs preliminary actions during the sliding motion itself - selecting the item and determining the quantity based on sliding distance - so that when the user releases the slide, the operation is already prepared and can be executed immediately without additional delays for confirmation or setup.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240316460A1Method for controlling virtual item
Publication Date: 2024.09.26 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240316460A1 patent drawing
  • US20240316460A1 patent drawing
  • US20240316460A1 patent drawing

AI summary

In a method for controlling a virtual item, an inventory including a plurality of virtual items is displayed. A quantity selection interface for a first virtual item is displayed in response to a first sliding operation on a display element corresponding to the first virtual item from the plurality of virtual items. A quantity of the first virtual item is selected on the quantity selection interface based on the first sliding operation on the display element. A first operation is performed on a selected quantity of the first virtual item when the first sliding operation is released.