Virtual Item State Switching for Induction Mine Neutralization
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Solution Overview
Problem
In virtual environment applications, such as FPS games, induction mines pose a challenge as they detonate when approached by a virtual character, making it difficult for the character to dismantle or destroy them, resulting in low man-machine interaction efficiency.
Innovation Solution
A method and apparatus for displaying a virtual item, where a first virtual item is used to temporarily render a second virtual item, such as an induction mine, ineffective by switching its state when within a specific influence range, allowing for remote destruction without requiring direct approach.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the virtual character approaches the induction mine to dismantle or destroy it, then the character can directly interact with the mine, but the mine detonates when the character approaches, making destruction difficult and reducing man-machine interaction efficiency
Solution Approach 1:
A first virtual item is introduced as an intermediary tool between the virtual character and the induction mine. This item creates an influence range that can disable the induction mine's sensing function, allowing the character to safely approach and destroy the mine without triggering detonation. The intermediary item bridges the gap between the character's destruction intent and the mine's defensive mechanism.
Solution Approach 2:
The system performs preliminary action by automatically disabling the induction mine when it detects that the virtual character is within a safe distance or when the character uses the first virtual item. This preliminary disabling action prevents the harmful detonation effect before the character attempts destruction, resolving the contradiction by proactively neutralizing the mine's threat.
2Reliability
If long-range shooting is used to remotely detonate or destroy the induction mine, then the virtual character can avoid detonation risk, but the hit rate is low and the operation becomes difficult
Solution Approach 1:
The system applies preliminary anti-action by equipping the virtual character with a first virtual item that creates an influence range capable of counteracting the induction mine's sensing function. This preliminary protective measure allows the character to approach the mine safely and destroy it easily, eliminating both the safety risk and operational difficulty associated with long-range shooting.
3Loss of time
If the virtual character must use precise long-range shooting to hit the induction mine, then the character can maintain distance, but the operation complexity increases and efficiency decreases
Solution Approach 1:
The first virtual item provides self-service functionality by automatically creating an influence range that disables the induction mine's sensing capability. Once the character uses this item, the system automatically handles the safety aspect, allowing the character to simply approach and destroy the mine without complex aiming or timing requirements, significantly reducing both time and operational complexity.
Data Source
AI summary
A method for displaying a virtual item includes: displaying a first virtual environment picture, the first virtual environment picture displaying a second virtual item in an effective state; controlling, in response to a use instruction, a target virtual character to use an equipped first virtual item; displaying, in response to the second virtual item being located within a first influence range of the first virtual item, that the second virtual item is switched from the effective state to an ineffective state; and displaying, in response to satisfying a restoration condition, that the second virtual item is switched from the ineffective state to the effective state.


