Virtual Item Tagging in Head-Mounted Displays
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current systems for virtual reality environments lack effective methods for user tagging and content interaction, leading to confusion and inefficiency in sharing and accessing virtual item information.
Innovation Solution
A system and method for tagging virtual items within a virtual environment using head-mounted displays (HMDs), allowing users to associate content with virtual items through voice commands, dynamic categorization, and filtering based on user preferences, enabling asynchronous communication and presentation of relevant content.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users can freely tag and interact with virtual items in shared virtual reality spaces, then user engagement and content richness improve, but system complexity and information management difficulty increase
Solution Approach 1:
The system segments tagging functionality into distinct components: virtual tags as separate objects that can be independently created, attached to items, and managed. Each tag contains specific data structures for content, user identification, and interaction tracking, allowing the system to handle complex tagging operations through modular, manageable units rather than monolithic operations.
Solution Approach 2:
The patent introduces virtual tags as intermediary objects that mediate between users and virtual items. These tags serve as intermediate data structures that store content, track interactions, and facilitate communication between multiple users without requiring direct complex interactions between all system components.
2Quantity of substance
If multiple users can interact with and add content to the same virtual items, then content richness and collaborative value improve, but information organization and retrieval difficulty increase
Solution Approach 1:
The system performs preliminary organization by automatically associating each user's content with their identification data and the specific virtual item when a tag is created. This preliminary structuring of information occurs at the moment of tag creation, establishing an organized framework that simplifies subsequent retrieval and management operations.
Solution Approach 2:
The system implements feedback mechanisms where tag data is automatically updated and stored on servers, providing real-time feedback to users about their interactions. This feedback loop maintains organized information by continuously syncing user actions with the central database, ensuring information remains structured and retrievable despite multiple user contributions.
3Adaptability or versatility
If the system tracks and stores all user interactions with virtual items, then user preference personalization and content relevance improve, but data storage requirements and processing time increase
Solution Approach 1:
The system implements partial tracking by focusing on specific interaction types that are most valuable for personalization, such as tag creation, viewing, and modification. Rather than tracking every possible user action, the system selectively captures the most relevant interaction data, reducing processing overhead while maintaining effective personalization capabilities.
4Loss of information
If virtual tags display all associated content to users, then information completeness improves, but user experience and information clarity deteriorate due to information overload
Solution Approach 1:
The system applies local quality by allowing different levels of content visibility and access rights associated with different tags and users. Content can be structured with varying degrees of detail and accessibility, enabling the system to present appropriate information quantities to different users based on their permissions and context, rather than uniformly displaying all content to everyone.
Data Source
AI summary
Systems and methods for providing user tagging of content within a virtual scene are described. One of the methods includes sending data for display of a virtual environment on a head-mounted display. The virtual environment includes a virtual item. The method further includes receiving an indication of a selection associated with the virtual item. The method includes sending option data for allowing entry of content regarding the virtual item upon receiving the indication of the selection, receiving the content, associating the content with the virtual item, and sending tagged data for displaying a tag associated with the virtual item.


