Virtual Joystick for Precise Skill Casting in Mobile Games
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Solution Overview
Problem
Existing information exchange methods in gaming environments lack precision in skill execution, particularly when using touch screens for man-machine interaction.
Innovation Solution
The method involves displaying a game picture with a candidate skill region, determining a target skill based on user input, displaying a virtual joystick object, calculating skill generation positions based on joystick movements, and generating a skill effect model at these positions upon cast operation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If touch screen interaction is used for skill casting, then ease of operation is improved, but manufacturing precision of skill execution is deteriorated
Solution Approach 1:
A virtual joystick object is introduced as an intermediary control mechanism between the touch screen input and the skill execution. The joystick provides a dedicated interaction interface that overlays the game画面, allowing players to perform both movement and skill casting operations through a unified, precision-oriented control paradigm rather than relying on imprecise touch screen gestures
2Manufacturing precision
If virtual joystick control is implemented, then precision of skill execution is improved, but device complexity is worsened
Solution Approach 1:
The virtual joystick object is designed to perform multiple functions: it serves as both a movement control mechanism and a skill casting interface. By integrating these functions into a single control object, the system avoids the need for separate control mechanisms, thereby limiting the increase in device complexity while achieving precision skill execution
Solution Approach 2:
The control functions for movement and skill casting are merged into a single virtual joystick object. This consolidation allows the system to maintain a relatively simple interface structure while providing precise control for both operations, avoiding the complexity that would arise from implementing separate control mechanisms
Data Source
AI summary
An information exchange method and a related apparatus include a game picture that may be displayed that includes a candidate skill region, a target skill determined based on a skill selection operation for the candidate skill region, a virtual joystick object displayed on the game picture, and when a movement operation for the virtual joystick object is detected, at least one skill generation position of the target skill is calculated based on the movement operation. A skill effect model of the target skill is generated at the at least one skill generation position when a cast operation for the virtual joystick object is detected. A user may control a plurality of skill effect model generation positions of a game skill through the virtual joystick object, so that precision of information exchange can be improved.


