Virtual Joystick for Precise Skill Casting in Mobile Games

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Solution Overview

Problem

Existing information exchange methods in gaming environments lack precision in skill execution, particularly when using touch screens for man-machine interaction.

Innovation Solution

The method involves displaying a game picture with a candidate skill region, determining a target skill based on user input, displaying a virtual joystick object, calculating skill generation positions based on joystick movements, and generating a skill effect model at these positions upon cast operation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If touch screen interaction is used for skill casting, then ease of operation is improved, but manufacturing precision of skill execution is deteriorated

Engineering Contradiction:
Improveease of operationVSAvoidprecision of skill execution
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

A virtual joystick object is introduced as an intermediary control mechanism between the touch screen input and the skill execution. The joystick provides a dedicated interaction interface that overlays the game画面, allowing players to perform both movement and skill casting operations through a unified, precision-oriented control paradigm rather than relying on imprecise touch screen gestures

Inventive Principle:
Principle #24Intermediary (Mediator)

2Manufacturing precision

If virtual joystick control is implemented, then precision of skill execution is improved, but device complexity is worsened

Engineering Contradiction:
Improveprecision of skill executionVSAvoiddevice complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The virtual joystick object is designed to perform multiple functions: it serves as both a movement control mechanism and a skill casting interface. By integrating these functions into a single control object, the system avoids the need for separate control mechanisms, thereby limiting the increase in device complexity while achieving precision skill execution

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The control functions for movement and skill casting are merged into a single virtual joystick object. This consolidation allows the system to maintain a relatively simple interface structure while providing precise control for both operations, avoiding the complexity that would arise from implementing separate control mechanisms

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS12290757B2Supplemental casting control with direction and magnitude
Publication Date: 2025.05.06 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12290757B2 patent drawing
  • US12290757B2 patent drawing
  • US12290757B2 patent drawing

AI summary

An information exchange method and a related apparatus include a game picture that may be displayed that includes a candidate skill region, a target skill determined based on a skill selection operation for the candidate skill region, a virtual joystick object displayed on the game picture, and when a movement operation for the virtual joystick object is detected, at least one skill generation position of the target skill is calculated based on the movement operation. A skill effect model of the target skill is generated at the at least one skill generation position when a cast operation for the virtual joystick object is detected. A user may control a plurality of skill effect model generation positions of a game skill through the virtual joystick object, so that precision of information exchange can be improved.