Virtual Key Action Execution for Racing Game Trajectory Control

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Solution Overview

Problem

In racing game applications, players face a high error rate when manually controlling a target object to perform drifting actions, leading to increased time and collision risks due to varying operation skills.

Innovation Solution

An action execution method and apparatus that sets a virtual key to a touchable state to trigger an acceleration operation, monitoring touch operations within a time threshold to control the target object's trajectory, reducing collision frequency and error rates by using velocity generated during acceleration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If manual control is used to perform drifting action, then player operation flexibility is improved, but execution error rate increases

Engineering Contradiction:
Improveoperation flexibilityVSAvoidexecution error rate
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system automatically adjusts the target object's trajectory using velocity generated during acceleration operations, eliminating the need for manual drifting control. The apparatus monitors acceleration operations and autonomously performs trajectory adjustment, making the system self-sufficient and reducing human error.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual mechanical control (player input) with an automated system that detects acceleration operations and automatically adjusts trajectory. This substitution of manual control with an automated detection-and-response system reduces execution errors while maintaining operational effectiveness.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Speed

If drifting action is performed to shorten passage time through curves, then speed is improved, but execution error rate increases

Engineering Contradiction:
Improvepassage time through curvesVSAvoidexecution error rate
Core Design Contradiction:
SpeedVSReliability

Solution Approach 1:

The system automatically performs trajectory adjustment during acceleration operations, enabling rapid passage through curves without requiring manual drifting. The automated trajectory adjustment mechanism ensures consistent execution while maintaining high speed, eliminating the error-prone manual drifting process.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system prepares for trajectory adjustment by monitoring acceleration operations in advance. When acceleration is detected, the apparatus is already positioned to automatically adjust the trajectory, ensuring rapid response through curves without the need for reactive manual input that causes errors.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If manual control is used, then operation adaptability is improved, but collision frequency increases

Engineering Contradiction:
Improveoperation adaptabilityVSAvoidcollision frequency
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The automated system monitors acceleration operations and independently adjusts trajectory to avoid collisions. This self-service approach eliminates human error in trajectory management while maintaining the ability to adapt to different racing conditions through programmed response mechanisms.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The apparatus implements a feedback mechanism where acceleration operations are detected and automatically translated into trajectory adjustments. This closed-loop control system continuously monitors and responds to operational conditions, adjusting the path in real-time to prevent collisions while maintaining operational adaptability.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12029975B2Action execution method and apparatus, storage medium, and electronic device
Publication Date: 2024.07.09 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12029975B2 patent drawing
  • US12029975B2 patent drawing
  • US12029975B2 patent drawing

AI summary

This application discloses an action execution method in a virtual gaming environment performed at a terminal device. The method includes: setting a key status of a first virtual key in the virtual gaming environment to a touchable state in response to a target object associated with the first virtual key completes a first action; in response to a first touch operation performed on the first virtual key by a user of the computing device: resetting the key status of the first virtual key to an untouchable state; accelerating the target object to perform a second action for a predefined time period; and setting the key status of the first virtual key to the touchable state in response to the target object completes the second action.