3D Virtual Keyboard Layout for Efficient XR Text Input
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Solution Overview
Problem
Conventional two-dimensional input methods on mobile devices are inefficient and inconvenient for extended reality devices, leading to increased operation burden and reduced interaction efficiency due to the keyboard and input box being on different planes, requiring frequent head movements and complicating content operations.
Innovation Solution
An interaction method that displays a three-dimensional environment with a user interaction interface, including an input box, a fake keyboard, and a fake screen with an extract box, where input content is synchronously displayed in both boxes in response to user operations, optimizing the relative locations and enhancing interaction efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional two-dimensional input methods are used on extended reality devices, then the input functionality is available, but the operation burden increases and interaction efficiency decreases due to keyboard and input box being on different planes
Solution Approach 1:
The patent merges the keyboard and input box into a unified spatial arrangement within the same visual field. The keyboard is positioned directly below the input box, both rendered as virtual objects in the three-dimensional environment. This integration allows users to access both the input interface and keyboard without head movements, resolving the contradiction between operational convenience and time loss.
Solution Approach 2:
The patent transitions from traditional two-dimensional screen-based input to a three-dimensional virtual environment where the keyboard and input box are positioned in spatial relationship to each other. This dimensional change allows both elements to be simultaneously accessible within the user's field of view, eliminating the need for head movements between separate planes and improving interaction efficiency.
2Ease of operation
If conventional two-dimensional input methods are used on extended reality devices, then the input functionality is available, but the device complexity increases due to frequent head movements and complicated content operations
Solution Approach 1:
The patent combines the keyboard and input box into a single integrated virtual interface structure. Both elements are rendered together in the three-dimensional environment with the keyboard positioned directly below the input box, creating a unified interaction zone. This merging simplifies content operations by keeping all necessary elements within easy reach, reducing the perceived complexity despite the advanced XR technology platform.
3Productivity
If frequent head movements are required for input operations, then separate plane positioning is maintained, but interaction efficiency decreases
Solution Approach 1:
The patent utilizes the three-dimensional capabilities of extended reality devices to position both the keyboard and input box within the same visual field, eliminating the need for head movements between separate planes. This spatial arrangement in the third dimension allows users to maintain a fixed head position while accessing all input elements, simultaneously improving both interaction convenience and input efficiency.
Data Source
AI summary
The present application discloses an interaction method, a storage medium, and a terminal device. The method includes: presenting a user interaction interface in a three-dimensional environment, where an input box is displayed on the user interaction interface; displaying a fake keyboard in the three-dimensional environment in response to a first operation for the input box; displaying a fake screen in an adjacent area of a display location of the fake keyboard, where an extract box is displayed on the fake screen; and synchronously displaying corresponding input content in the extract box and the input box in response to a second operation for the fake keyboard.


