Virtual Construction Lab Collision Scoring for Hazard Training

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Solution Overview

Problem

Training for hazardous construction activities is challenging due to the difficulty in simulating real-world scenarios without creating actual hazards, leading to high costs and safety concerns.

Innovation Solution

A gamified virtual construction lab utilizing VR/AR/MR technology that simulates construction tasks, incorporating collision detection, scoring, and level management systems to provide a safe and immersive training environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional construction training methods are used, then hands-on experience is gained, but safety hazards and high costs are created

Engineering Contradiction:
Improvetraining safetyVSAvoidhazard creation
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent creates a virtual copy of the construction environment using VR/AR technology. The virtual construction site replicates real-world scenarios including tools, materials, and hazardous conditions, allowing trainees to practice without physical risks. This copying approach maintains training realism while eliminating actual harm.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The virtual reality environment serves as an intermediary between the trainee and the actual construction hazards. Instead of direct exposure to dangerous conditions, trainees interact with simulated representations that convey risk without causing physical harm, mediating the learning experience safely.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If virtual reality training is implemented, then safety is improved, but technology complexity increases

Engineering Contradiction:
Improvetraining safetyVSAvoidVR/AR system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The VR/AR system is designed to serve multiple functions: hazard simulation, skill assessment, knowledge delivery, and performance feedback. By consolidating these functions into a single integrated platform, the system reduces overall complexity compared to using separate training tools while maintaining comprehensive training capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system incorporates automated collision detection, scoring, and progress tracking that operate without constant human intervention. The AI-based hazard detection and virtual object interaction systems automatically monitor trainee performance and provide feedback, reducing the need for complex manual monitoring infrastructure.

Inventive Principle:
Principle #25Self-service

3Manufacturing precision

If collision detection systems are added, then training realism is improved, but system complexity increases

Engineering Contradiction:
Improvetraining realismVSAvoidcollision detection system complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent replaces complex mechanical collision detection hardware with software-based AI algorithms that process sensor data to detect hazards and simulate physical interactions. This substitution uses computational models to determine collisions between virtual objects and trainees, achieving realistic physics without complex mechanical sensors.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system dynamically adjusts collision detection sensitivity and virtual object properties based on training objectives and trainee performance. Collision thresholds, object masses, and environmental parameters are modified to create appropriate training scenarios, allowing the same detection system to serve multiple training levels without increasing complexity.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250339769A1Gamified virtual construction lab
Publication Date: 2025.11.06 TEXAS A&M UNIVERSITY
  • US20250339769A1 patent drawing
  • US20250339769A1 patent drawing
  • US20250339769A1 patent drawing

AI summary

A system for providing a gamified virtual construction lab, comprising a game model system generating a virtual game environment, an objectives system displaying one or more game objectives to a user in the virtual game environment, a user movement system receiving object selection data by a user of an object in the virtual environment, user movement data from one or more movement data sources, and object orientation data from one or more user orientation data sources, to determine whether the user movement data and the user orientation data results in a collision between the selected object and the virtual game environment and to generate collision data, and a scoring system receiving the collision data and the game objectives and generating score data in response.