In-game Virtual Lens Control for Dynamic Scene Display
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Solution Overview
Problem
Current MOBA mobile games lack adaptability and scalability in their in-game virtual lens adjustment modes, failing to meet the diverse game experience requirements of players at different levels.
Innovation Solution
An in-game display control method and apparatus that configures a touch area on a graphical user interface to control the movement of virtual characters and update the scene display area based on the positions and attributes of these characters, allowing for intelligent and flexible adjustments of the virtual camera's focus and movement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a fixed lens and lens dragging solution is used to meet basic functional requirements, then the operation mode is simple, but the adaptability and scalability for special situations and operations are insufficient
Solution Approach 1:
The patent implements dynamic lens adjustment by detecting the positions of multiple virtual characters and automatically adjusting the lens focus and display area accordingly. The lens transitions from a fixed position to a dynamically adjustable position based on real-time game state, allowing the system to adapt to different operational scenarios while maintaining ease of use through automated control.
Solution Approach 2:
The system performs self-adjustment by automatically detecting the positions of virtual characters and autonomously adjusting the lens parameters without requiring manual intervention from the player. This self-service mechanism enables the lens to adapt to special situations automatically, resolving the contradiction between operational simplicity and adaptability.
2Device complexity
If manual lens switching and fixed lens modes are used, then the device complexity is low, but the game experience needs of players at different levels cannot be met
Solution Approach 1:
The patent implements a feedback mechanism where the system continuously monitors the positions and states of virtual characters in the game scene, and based on this feedback information, automatically adjusts the lens parameters. This closed-loop control enables the system to provide differentiated game experiences for players at different levels without significantly increasing device complexity, as the adjustment logic is handled through automated position-based control.
3Ease of operation
If the scene display area is fixed based on the first virtual character position, then the control is simple, but the ability to capture important second virtual characters is reduced
Solution Approach 1:
The patent dynamically changes the parameters of the scene display area by adjusting the lens focus position and display boundaries based on the detected positions of both the first and second virtual characters. When a second virtual character is detected within a preset area, the system modifies the display parameters to ensure both characters remain visible, thereby preventing information loss while maintaining simple control through automated parameter adjustment.
Data Source
AI summary
An in-game display control method and apparatus, a storage medium, a processor, and a terminal are provided. The method includes that: a touch area is configured on a graphical user interface; in response to a first touch operation acting on the touch area, a movement of a first virtual character in a game scene is controlled according to the first touch operation; a scene display area is updated according to a first position of the first virtual character in the game scene; whether a second virtual character satisfying a preset condition is detected to exist in a preset area of the first position; when the second virtual character satisfying the preset condition is detected to exist in the preset area of the first position, a second position of the second virtual character is acquired; and the scene display area is updated according to the first position and the second position.


