Virtual Lens GUI for Rapid Group Vision Acquisition
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Solution Overview
Problem
In large-screen or super-screen intelligent terminals, users face difficulties in rapidly obtaining a vision of group members during man-machine interaction, as existing technologies lack effective solutions for quick information exchange and visualization, leading to prolonged control times and inefficient user experiences.
Innovation Solution
The method involves deploying character container objects in a GUI with window locations, allowing users to perform vision obtaining gestures to invoke virtual lenses for capturing and rendering vision images of group members, enabling rapid visualization and improving interaction efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If multiple users are grouped into different groups for information exchange, then interaction results are obtained, but control time is prolonged when users need to obtain vision of group members
Solution Approach 1:
The patent introduces a new dimension by displaying a target object from a group member's perspective within the current GUI interface. Instead of requiring users to physically move their controlled character to reach the target object, the system renders the target object in a dedicated display area, allowing users to obtain the group member's vision without changing their current position or performing multiple slide operations. This dimensional approach to visualization resolves the time loss contradiction.
2Loss of information
If users perform multiple slide operations to move character near target object, then vision of group member is obtained, but operation complexity increases
Solution Approach 1:
The patent extracts the essential information (target object visualization from group member's perspective) from the complex process of moving the character. Instead of requiring users to perform multiple slide operations to position the character near the target, the system directly extracts and displays the target object in a dedicated area, separating the visualization function from the character movement requirement. This extraction principle simplifies the operation while maintaining information access.
3Loss of information
If only part of virtual area is displayed in GUI, then rendering performance is maintained, but user cannot see target object controlled by group member
Solution Approach 1:
The patent segments the display area into different functional zones: the main virtual area for the user's controlled character and a dedicated display area for showing the target object from the group member's perspective. This segmentation allows the system to maintain the original display area size for rendering performance while adding a separate segment that provides additional visual information. The target object is rendered in this segmented area without requiring expansion of the main display area.
Data Source
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AI summary
Embodiments of the present invention disclose an information processing method, a terminal, and a computer storage medium. A software application is executed on a processor of a terminal and rendering is performed on a display of the terminal, to obtain a graphical user interface (GUI), the processor, the GUI, and the software application are implemented in a game system, and the method includes: performing rendering in the GUI, to obtain at least one virtual resource object; deploying in such a manner that at least one character container object in at least one character selection area in the GUI includes at least one window location; and performing, when detecting a vision obtaining gesture on at least one character operation object in the character container object, rendering in the GUI, to obtain a vision image captured by a virtual lens associated with the at least one character operation object.