Virtual Lesson Video Rendering From Active 3D Learning Environments

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Solution Overview

Problem

Existing educational systems lack effective methods for creating immersive and interactive learning experiences that integrate real-world environments with virtual reality and augmented reality to facilitate comprehensive knowledge transfer and assessment.

Innovation Solution

A computing system that integrates environment sensors to capture real-world data, combines it with modeled environment information and instructor inputs to create learning assets, and executes these experiences in virtual or augmented reality environments, allowing learners to interact with 3D representations and assess comprehension through interactive questions and feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional recorded lecture systems are used, then implementation is simple, but learning engagement and comprehension assessment are limited

Engineering Contradiction:
Improveease of implementationVSAvoidlearning engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent creates virtual copies of real-world environments, physical objects, and instructor demonstrations within a virtual reality workspace. These digital twins allow learners to interact with and manipulate virtual representations of real equipment, materials, and processes, enabling hands-on learning without physical constraints.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces a virtual reality environment as an intermediary between the instructor and learner, and between the learner and the learning materials. This virtual space mediates interactions by allowing remote collaboration, providing immersive visualizations, and enabling safe practice of hazardous procedures.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If virtual reality environments are integrated, then learning engagement is enhanced, but system complexity increases

Engineering Contradiction:
Improvelearning engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The virtual reality workspace serves multiple functions simultaneously: it displays instructional content, provides interactive learning materials, enables learner demonstrations, facilitates instructor observation and assessment, and supports collaborative learning. This multi-functionality reduces the need for separate systems for each learning activity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent combines previously separate learning components—instructor demonstrations, learning materials, learner practice, and assessment tools—into a single integrated virtual reality environment. This merging streamlines the learning process and reduces system complexity by eliminating the need to coordinate multiple separate systems.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20260051259A1Producing video of a lesson package in a virtual world
Publication Date: 2026.02.19 ENDUVO INC
  • US20260051259A1 patent drawing
  • US20260051259A1 patent drawing
  • US20260051259A1 patent drawing

AI summary

A method for execution by a computing entity to produce video in a virtual world environment includes selecting a lesson package based on a learner requirement for a learner to produce a selected lesson package. The method further includes identifying a set of active virtual world environments that each include a different instance of execution of the selected lesson package. The method further includes selecting one active virtual world environment of the set of active virtual world environments based on a response to an artificial intelligence query for the selected lesson package to produce a selected virtual world environment. The method further includes rendering updated first descriptive asset video frames of a first descriptive asset and updated second descriptive asset video frames of a second descriptive asset within the selected virtual world environment to produce a new video stream for the learner.