Virtual Space Lighting Placement for Dark-Area Exploration

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Solution Overview

Problem

Existing game apparatuses limit the use of light sources by player characters, hindering effective exploration of dark virtual spaces.

Innovation Solution

A game program allows player characters to install objects that provide lighting by impacting or attacking terrain objects, enabling illumination of surroundings and facilitating exploration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If a player character carries a light source such as a torch, then the player can explore dark regions, but the use of the light source is limited

Engineering Contradiction:
Improvelighting rangeVSAvoidlight source usage
Core Design Contradiction:
Illumination intensityVSAdaptability or versatility

Solution Approach 1:

The lighting system is segmented into multiple independent light sources distributed throughout the virtual space. Instead of relying on a single torch carried by the player, the system divides illumination into multiple zones, each with its own light source that can be independently controlled and activated based on player actions.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from a single-point light source (torch in player's hand) to a multi-dimensional lighting system where light sources are distributed across different spatial locations and heights. Light sources can be positioned at various elevations and locations, creating a three-dimensional illumination environment rather than a single-directional light beam.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If objects are installed on terrain to provide lighting, then exploration is facilitated, but the system complexity increases

Engineering Contradiction:
ImproveexplorationVSAvoidobject installation system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The light source objects are designed to be self-installing through impact actions. When a player character attacks or impacts a terrain object, the light source automatically installs itself at that location without requiring complex manual placement mechanisms. The object serves its own installation function through the impact action.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent changes the state parameter of objects from non-illuminating to illuminating through impact actions. When a player character impacts a terrain object, the object's lighting parameter is activated or changed, transforming it into a light source. This parameter change approach simplifies the installation process compared to physical placement mechanisms.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12485349B2Storage medium storing game program, game system, game apparatus, and game processing method
Publication Date: 2025.12.02 NINTENDO CO LTD
  • US12485349B2 patent drawing
  • US12485349B2 patent drawing
  • US12485349B2 patent drawing

AI summary

Movement control of a player character in a virtual space is performed based on a user's operation input. When it is determined that an impact has been applied to a first object in the virtual space, the first object, or a second object instead of the first object, is installed on a terrain object related to a location where the impact has been applied to the first object, and lighting is set in the virtual space such that a range around the location where the first or second object is installed is lighter than before the installation.