Virtual Live Room Presentation with Avatar Positioning

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Solution Overview

Problem

Current online livestreaming lacks immersive experiences similar to offline events, such as concerts or competitions, resulting in a lack of strong user engagement and immersion.

Innovation Solution

A live room presentation method and apparatus that enables users to interact with virtual scenes and avatars, allowing users to enter virtual live rooms with customizable avatars and dynamic virtual environments, enhancing immersion by blurring the line between online and offline interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional online livestreaming is used for interaction, then users can communicate with audience through bullet-screen comments, but the immersive experience and user engagement are insufficient

Engineering Contradiction:
Improveuser interactionVSAvoidimmersive experience
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent creates virtual avatars that copy and represent users within a virtual scene, allowing users to interact with the environment and other avatars as if physically present. This virtual copying of users enables immersive experience while maintaining online interaction capabilities, resolving the contradiction between ease of operation and adaptability.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from traditional two-dimensional screen-based interaction to three-dimensional virtual scene immersion. Users enter virtual live rooms with avatars in a spatial environment, adding the dimension of physical presence and spatial interaction, thereby enhancing immersive experience while preserving communication functionality.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If virtual audience mode is implemented with avatars in virtual scenes, then user immersion and engagement are enhanced, but system complexity increases

Engineering Contradiction:
Improveuser immersionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a virtual scene as an intermediary environment that mediates between the user and the livestream content. This virtual scene acts as a container that houses avatars, virtual audience members, and interaction elements, simplifying the overall system architecture by providing a standardized framework for immersion without requiring complex direct implementations.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The virtual scene serves multiple functions simultaneously: it provides the immersive environment, hosts avatars, enables user interaction, displays virtual audience members, and presents livestream content. This multi-functionality reduces the need for separate complex subsystems, thereby managing system complexity while achieving high user immersion.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12175609B2Live room presentation method and apparatus
Publication Date: 2024.12.24 SHANGHAI BILIBILI TECH CO LTD
  • US12175609B2 patent drawing
  • US12175609B2 patent drawing
  • US12175609B2 patent drawing

AI summary

This application provides techniques for a live room presentation. The techniques comprise: receiving a live room entry instruction by an audience client computing device associated with a user; determining target avatar information associated with the user and a target live room based on the instruction; establishing a transmission connection between the audience client computing device and the target live room in a server to facilitate subsequent transmission of live data; obtaining virtual scene information and virtual audience information associated with the target live room; determining location information of each avatar corresponding to each user associated with the target live room in a virtual scene based on the target avatar information and the virtual audience information; and rendering and presenting the target live room based on the location information of each avatar in the virtual scene and the virtual scene information.