Virtual Lobby Environment for Immersive Game Session Browsing

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Solution Overview

Problem

Conventional game lobbies present virtual game environments in a non-intuitive and non-immersive manner, reducing user engagement and immersion when selecting a game session to join.

Innovation Solution

A system and method that organizes virtual game environments into sets based on game parameters, allowing users to browse and select game environments in an intuitive and engaging way, similar to choosing a game session in the real world, with features like user information, game status, and progress displayed in a visually appealing format, enabling the creation of new game sessions by selecting empty environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional game lobbies present information in a text-based and non-parallel format, then information can be displayed, but user immersion and engagement are reduced

Engineering Contradiction:
Improveuser engagementVSAvoidimmersion information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The lobby interface is segmented into multiple virtual tables, each representing a separate game session. Each table is visually distinct and can be independently explored, allowing users to browse through multiple game options in a structured yet immersive manner that mimics physical casino environments.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The interface transitions from traditional 2D text-based lists to a pseudo-3D virtual environment where tables are arranged spatially. Users can scroll through tables as if walking through a casino floor, adding depth and spatial dimension to the browsing experience, thereby enhancing immersion while maintaining information accessibility.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If game lobbies use traditional text-based organization, then information can be conveyed, but the experience does not mimic real-world game selection

Engineering Contradiction:
Improvereal-world mimicryVSAvoidintuitiveness
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The virtual lobby environment copies the essential characteristics of real-world casino floors, including the arrangement of tables, the visual distinction between different game types, and the overall spatial layout. This allows users to intuitively navigate and select games based on familiar real-world patterns rather than abstract text lists.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

Different table types and game sessions are distinguished through varied color schemes, lighting effects, and visual themes. This visual coding system allows users to quickly identify and differentiate between various game options without relying solely on text labels, enhancing both intuitiveness and real-world mimicry.

Inventive Principle:
Principle #32Color changes

3Productivity

If users must navigate through text-based lists of game sessions, then all sessions can be accessed, but browsing becomes less engaging and intuitive

Engineering Contradiction:
Improvesession selection efficiencyVSAvoidbrowsing engagement
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The virtual lobby environment is dynamic and responsive to user interaction. Tables can be scrolled through smoothly, visual elements respond to user presence, and the environment adapts to user preferences and behavior patterns, making the browsing process both engaging and efficient compared to static text lists.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The virtual environment acts as an intermediary between the user and the game sessions. Rather than directly presenting raw data or text lists, the system mediates the interaction through an immersive virtual space that naturally guides user attention and facilitates efficient session selection through intuitive spatial navigation.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS9162143B2System and method for presenting a view of a virtual lobby environment to a user
Publication Date: 2015.10.20 KAMAGAMES ENTERTAINMENT GRP LTD
  • US9162143B2 patent drawing
  • US9162143B2 patent drawing
  • US9162143B2 patent drawing

AI summary

A system is configured to present representations of game environments to users within views of lobby environments that facilitate intuitive and engaging browsing of the game environments by the users. The representations of the game environments may include environment information related to game session being held in the game environments. The representations may present the environment information in an intuitive and/or engaging manner. The game environments and/or the representations thereof may be organized into environments sets. Within the views of the lobby environments, the users may browse the game environments according to environment set.