Virtual Loudspeaker Sound Field Stabilization

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing methods for maintaining a stable sound field in audio systems, especially in applications like computer games, are computationally expensive and result in impaired distance cues and directional localization accuracy due to neglecting signal characteristics and sub-optimal speaker placements, leading to issues like virtual sound sources appearing inside the listener's head.

Innovation Solution

The method involves generating virtual loudspeakers by determining Head Related Impulse Responses (HRIRs) and using direct gain optimization based on energy and velocity vectors to stabilize the sound field, applying panning functions to each virtual loudspeaker signal feed, and filtering with HRIRs corresponding to physical loudspeaker locations, which reduces computational costs and maintains accurate sound source localization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Stability of the object's composition

If existing methods for maintaining stable sound field are used, then sound field stability is improved, but computational cost increases and localization accuracy deteriorates

Engineering Contradiction:
Improvesound field stabilityVSAvoidlocalization accuracy
Core Design Contradiction:
Stability of the object's compositionVSMeasurement precision

Solution Approach 1:

The patent segments the sound field into multiple virtual loudspeakers, each processed independently with specific panning functions. This allows stable sound field maintenance through structured processing while improving localization accuracy by treating each virtual source separately with optimized gain coefficients.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes parameters by applying direct gain optimization based on energy and velocity vectors, and by using psychoacoustically optimized gain coefficients stored in lookup tables. This maintains sound field stability while improving localization accuracy through parameter optimization rather than computationally expensive processing.

Inventive Principle:
Principle #35Parameter changes

2Stability of the object's composition

If existing methods for maintaining stable sound field are used, then sound field stability is improved, but computational expense increases

Engineering Contradiction:
Improvesound field stabilityVSAvoidcomputational expense
Core Design Contradiction:
Stability of the object's compositionVSUse of energy by moving object

Solution Approach 1:

The patent performs preliminary action by pre-calculating and storing psychoacoustically optimized gain coefficients in lookup tables. This allows real-time sound field stabilization without expensive computational processing during actual operation, as the optimization work is done in advance.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent uses lookup tables that store pre-computed gain coefficients as copies of optimized values. Instead of recalculating complex transformations in real-time, the system copies and applies pre-determined gain values, dramatically reducing computational expense while maintaining sound field stability.

Inventive Principle:
Principle #26Copying

3Device complexity

If virtual sound sources are generated without proper processing, then device complexity is reduced, but sound sources appear inside listener's head

Engineering Contradiction:
Improvesystem complexityVSAvoidsource localization accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The patent introduces virtual loudspeakers as intermediaries between the audio signal and the listener. These virtual loudspeakers, processed with specific panning functions and gain coefficients, act as mediators that externalize sound sources in the acoustic scene without requiring complex physical speaker configurations.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent applies parameter changes through direct gain optimization and psychoacoustic optimization to virtual loudspeaker signals. This externalizes sound sources by modifying signal parameters (gain coefficients) rather than requiring complex spatial processing, maintaining simplicity while improving localization accuracy.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP3141002B1Virtual sound systems and methods
Publication Date: 2020.01.08 GOOGLE LLC
  • EP3141002B1 patent drawingFigure 1A
  • EP3141002B1 patent drawingFigure 1B
  • EP3141002B1 patent drawingFigure 2

AI summary

Provided are methods and systems for updating a sound field in response to user movement. The methods and systems are less computationally expensive than existing approaches for updating a sound field, and are also suitable for use with arbitrary loudspeaker configurations. The methods and systems provide a dynamic binaural sound field rendering realized with the use of "virtual loudspeakers." Rather than loudspeaker signals being fed into the physical loudspeakers, the signals are instead filtered with left and right HRIRs (Head Related Input Response) corresponding to the spatial locations of these loudspeakers. The sums of the left and right ear signals are then fed into the audio output device of the user.