Virtual Map Display System for Location-Based Games
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Solution Overview
Problem
In location-based games, the relationship between the real world and virtual world is not effectively displayed, making it difficult for users to understand their connection.
Innovation Solution
An image processing system that overlays virtual objects and text information onto real map data, allowing users to visually recognize geographical information in the real world, enhancing the display of virtual geographical information corresponding to the real world.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual world display is implemented in location-based games, then entertainment value is improved, but real world information becomes hidden making it difficult to understand the relationship between real and virtual locations
Solution Approach 1:
The patent combines virtual world display and real world map display into a single integrated screen interface. The virtual world is displayed in the background, and real world location information is overlaid on top, allowing both types of information to be visible simultaneously. This merging resolves the contradiction by maintaining entertainment value while preventing loss of real world information visibility.
Solution Approach 2:
The patent uses layered display dimensions to resolve the contradiction. The virtual world is displayed in the background dimension, while real world location information is displayed in the foreground dimension through overlays. This dimensional separation allows both virtual and real world information to coexist without interfering with each other's visibility.
2Loss of information
If virtual objects are displayed on real map information, then the relationship between real and virtual worlds is clarified, but display complexity increases
Solution Approach 1:
The patent segments the display into distinct functional components: virtual objects layer, real map information layer, and text information layer. Each layer can be independently controlled and optimized. This segmentation reduces display complexity by breaking down the complex overlay task into manageable, independent layers that can be processed and displayed separately.
Solution Approach 2:
The patent creates a universal display framework that handles multiple types of information (virtual objects, real map data, text information) through a single integrated system. This multi-functional display approach reduces overall complexity by providing a unified method for managing diverse information types rather than requiring separate systems for each.
Data Source
AI summary
A virtual map displaying system for a location-based game wherein the game is progressed in a virtual world through the linking to the position of a user in the real world, comprising: a real map storing portion for storing real map information that includes geographical information in the real world and text information relating to the geographical information; a virtual display data generating portion for generating and displaying virtual display data by superimposing, on the real map information, virtual objects relating to virtual geographical information corresponding to the geographical information in the real world in accordance with the progress of the game; and a related information displaying portion for displaying on a block, so as to be visually recognizable, text information that relates to geographical information that corresponds to a display location of a virtual object.


