Virtual Map Hot Zones for Switching to Object-Perspective Views

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Solution Overview

Problem

In network games with virtual environments, battle watching players cannot acquire interactive information from the perspective of virtual objects, limiting their understanding of interactions between objects in the virtual world.

Innovation Solution

A method and apparatus that display a virtual map with a hot zone element indicating interaction areas between virtual objects, allowing players to switch to a visual field picture from the perspective of the interacting objects by triggering the hot zone element.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If only virtual map with identification is displayed, then the interface is simple and clear, but battle watching players cannot acquire interactive information from the perspective of virtual objects

Engineering Contradiction:
Improveinteractive informationVSAvoiddisplay interface
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The display interface is segmented into multiple view modes: virtual map view for overview and first-person visual field view for detailed interaction information. Players can switch between these segments based on their information needs, allowing comprehensive information acquisition without permanently complicating the interface.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically switches between different display modes (virtual map and first-person visual field) based on player interaction with hot zone elements. This dynamic transformation allows the interface to adapt to different information requirements, providing detailed interactive information only when needed rather than continuously.

Inventive Principle:
Principle #15Dynamics

2Loss of information

If visual field picture is always displayed, then interactive information is fully visible, but the player loses overview of the virtual map and other objects

Engineering Contradiction:
Improveinteractive informationVSAvoidview switching capability
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

The display mode is made dynamic and switchable rather than fixed. Players can transition between virtual map view and first-person visual field view based on their current needs, allowing the system to adapt to different viewing requirements without being locked into a single perspective.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The display system serves multiple functions: it provides both strategic overview (virtual map) and tactical detail (first-person visual field). By integrating both views into one system with switchable perspectives, the interface becomes multi-functional, accommodating different player needs without requiring separate systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Loss of information

If hot zone display element is added to indicate interaction area, then interaction information becomes accessible, but the virtual map becomes more complex

Engineering Contradiction:
Improveinteraction informationVSAvoidvirtual map
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The detailed interaction information is extracted from the main virtual map and placed into a separate first-person visual field view. The hot zone display element on the map serves only as a trigger or indicator, while the comprehensive interaction details are taken out and displayed in the dedicated visual field perspective, keeping the map relatively clean.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The hot zone display element acts as an intermediary between the virtual map and the detailed first-person visual field view. It provides a visual cue on the map that mediates the transition to the more detailed interaction perspective, allowing players to access interaction information without cluttering the map with all the detailed elements simultaneously.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12409386B2Displaying visual field picture based on interaction zone on a virtual map
Publication Date: 2025.09.09 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12409386B2 patent drawing
  • US12409386B2 patent drawing
  • US12409386B2 patent drawing

AI summary

A method includes displaying a virtual map of a virtual environment including an identification of a first virtual object and an identification of a second virtual object in the virtual environment, and displaying a hot zone display element on the virtual map in response to a determination that the first virtual object interacts with the second virtual object. The hot zone display element indicates a map area in which the first virtual object interacts with the second virtual object. The method further includes displaying a visual field picture of the virtual environment from a perspective of the first virtual object or the second virtual object in response to a trigger operation on the hot zone display element.