Virtual Environment Mark Transparency Based on Aiming Distance

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Solution Overview

Problem

In gaming applications, marks displayed on the display picture often obstruct the virtual environment, making it difficult for users to recognize the environment and increasing the time required to acquire information, thereby affecting human-computer interaction efficiency.

Innovation Solution

A method involving displaying an aiming prompt mark and a position prompt mark on the virtual environment, adjusting the transparency of the position prompt mark based on the relative positions of these marks, and dynamically adjusting the transparency to enhance visibility and improve interaction efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If marks are displayed on the display picture to provide game information, then information provision is improved, but the display picture clarity deteriorates due to blocking

Engineering Contradiction:
Improveinformation provisionVSAvoiddisplay picture blocking
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The patent applies local quality by making different parts of the mark have different transparency values. The mark contains both opaque regions (for important information) and transparent regions (for background visibility), allowing simultaneous information provision and display clarity in different local areas of the same mark object.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent uses transparency changes as a visual property modification similar to color changes. By dynamically adjusting the transparency of mark regions based on their position relative to the aiming position, the system maintains information visibility while reducing blocking effects on the display picture.

Inventive Principle:
Principle #32Color changes

2Loss of information

If marks are displayed to provide information, then information availability is improved, but user recognition speed deteriorates due to blocked view

Engineering Contradiction:
Improveinformation availabilityVSAvoidrecognition speed
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

Different regions of the mark are assigned different transparency levels based on their spatial relationship with the aiming position. Regions closer to the aiming position have higher transparency to avoid blocking critical environmental recognition, while regions farther away maintain higher opacity to ensure information availability.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent adds the transparency dimension to the mark display, transforming a two-dimensional visual overlay into a three-dimensional solution space. By manipulating transparency as an additional dimension, the system resolves the conflict between information display and visual recognition speed.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Illumination intensity

If transparency of position prompt mark is increased to improve visibility, then mark visibility is improved, but blocking of display picture worsens

Engineering Contradiction:
Improvemark visibilityVSAvoiddisplay picture blocking
Core Design Contradiction:
Illumination intensityVSObject-affected harmful factors

Solution Approach 1:

The mark is divided into multiple regions with different transparency values. The transparency of each region is determined by its position relative to the aiming position, creating a gradient effect where critical areas remain transparent and information areas maintain visibility.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The transparency of the mark is not static but dynamically adjusted based on the relative position between the mark and the aiming position. As the aiming position changes, the transparency distribution of the mark regions automatically updates to maintain optimal balance between visibility and blocking reduction.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250281837A1Mark processing method and apparatus, computer device, storage medium, and program product
Publication Date: 2025.09.11 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250281837A1 patent drawing
  • US20250281837A1 patent drawing
  • US20250281837A1 patent drawing

AI summary

This application provides a mark processing method performed by a computer device. The method includes: displaying a display picture of a virtual environment; displaying an aiming prompt mark on the display picture of the virtual environment, the aiming prompt mark being used for indicating a target aimed position at which a target virtual object in the virtual environment aims; displaying a position prompt mark on the display picture of the virtual environment according to a first transparency, the position prompt mark being used for indicating a target environment position in the virtual environment; acquiring a display distance between the aiming prompt mark and the position prompt mark on the display picture; determining a second transparency according to a preset relationship between the display distance and the second transparency; and adjusting the transparency of the position prompt mark from the first transparency to the second transparency.