Virtual Material Simulation via Spring-Mass Model

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Solution Overview

Problem

Current technologies fail to effectively simulate physical interactions with virtual materials, particularly in mobile computing devices, as users cannot physically touch or manipulate virtual materials, leading to disparities in experiencing deformation characteristics like tensile strength and elasticity.

Innovation Solution

A simulation system utilizing a processor with a tactile sensor and display for real-time material simulation, employing an iterative spring-mass model and Verlet integration to model deformation characteristics and generate a virtual representation of physical interactions, allowing multi-touch input and near-real-time feedback on a touchscreen interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a virtual material representation is displayed on a mobile computing device, then accessibility and portability are improved, but the ability to physically touch or manipulate the material is lost

Engineering Contradiction:
ImproveaccessibilityVSAvoidloss of tactile interaction
Core Design Contradiction:
Ease of operationVSObject-generated harmful factors

Solution Approach 1:

The patent replaces the mechanical tactile interaction system with a computational model that simulates material deformation characteristics. The spring-mass model computationally replicates physical material behavior, allowing users to interact with virtual materials through touch interfaces while experiencing realistic deformation feedback through visual and haptic mechanisms.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces a computational intermediary layer between the user and the virtual material. This intermediary consists of the spring-mass model and deformation simulation algorithms that translate user input into realistic material responses, bridging the gap between digital interaction and physical material behavior.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If real-time material simulation is implemented, then user interaction realism is improved, but computational complexity and processing requirements increase

Engineering Contradiction:
Improveinteraction realismVSAvoidcomputational complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent segments the material into discrete mass elements connected by springs, transforming a continuous material model into a discrete particle system. This segmentation enables real-time computation by breaking down complex material deformation into manageable individual spring-mass interactions that can be processed efficiently on mobile devices.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent employs Verlet integration to update the positions and velocities of mass elements based on spring forces, using optimized numerical parameters for real-time simulation. By carefully selecting integration step sizes and force calculation parameters, the system achieves realistic deformation behavior while maintaining computational efficiency suitable for mobile platforms.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If detailed deformation characteristics are modeled, then measurement precision is improved, but processing time and computational resources increase

Engineering Contradiction:
Improvedeformation measurement precisionVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent calculates deformation characteristics for all mass elements and spring connections, computing more detail than strictly necessary for basic visualization. This excessive computation of deformation data enables precise measurement of material properties while the system selectively renders only the most relevant visual information, balancing precision with performance.

Inventive Principle:
Principle #16Partial or excessive action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables realistic user experiences by simulating material deformation characteristics in real-time, providing a tactile and visual representation of material interactions, enhancing the selection and refinement of materials through immersive and accurate virtual material analysis.

Implementation Method 1

employing an iterative spring-mass model and Verlet integration to model deformation characteristics

Methodology Applied
Scientific EffectSpring: Spring

Implementation Method 2

modeling deformation characteristics of a material... analyze deformation characteristics such as tensile strength and elasticity

Methodology Applied
Scientific EffectElasticity: Elasticity

Implementation Method 3

tactile sensor... receive, as user input, data representative of the physical interaction

Methodology Applied
Scientific EffectTactile interaction: Friction

Data Source

PatentEP2595074B1Apparatus, systems and methods for simulating a material
Publication Date: 2020.03.18 X RITE EUROPE GMBH
  • EP2595074B1 patent drawingFigure 1~2
  • EP2595074B1 patent drawingFigure 3
  • EP2595074B1 patent drawingFigure 4(a)~4(b)

AI summary

Apparatus, systems and methods are provided for simulating a material. In particular, the disclosed apparatus, systems and methods involve modeling deformation characteristics of a material and generating a virtual representation of a physical interaction with the material based on the modeled deformation characteristics of the material and data representative of the physical interaction.