Virtual Meeting Sub-Spaces for Focused Media Exchange

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Solution Overview

Problem

Conventional conferencing software limits interactions outside of traditional meeting experiences, and existing technologies are not usable to facilitate engagements outside of traditional meeting experiences, and existing technologies are not usable to facilitate engagements outside of traditional meeting experiences, and existing technologies are not usable to facilitate engagements outside of traditional meeting experiences, and existing technologies are not usable to facilitate engagements outside of traditional meeting experiences.

Innovation Solution

A new multi-user virtual space that may exist alongside or independent of a video conference.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional conferencing software is used to limit interactions outside of traditional meeting experiences, then meeting structure and control are maintained, but user flexibility and engagement outside formal meetings are restricted

Engineering Contradiction:
Improveuser flexibilityVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the virtual meeting space into multiple sub-spaces, where each sub-space can host specific interactions and activities. This allows users to engage in focused discussions, breakout sessions, or informal conversations simultaneously within the broader meeting context, thereby increasing user flexibility without compromising overall meeting structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a spatial dimension to virtual meetings by creating multi-dimensional sub-spaces within the main meeting environment. Users can navigate between different sub-spaces (e.g., main stage, breakout rooms, networking areas) while remaining part of the overall meeting, enabling diverse interaction modes without adding complex procedural overhead.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If all users are exposed to all media exchanges in a virtual space, then complete information availability is achieved, but distraction and information overload increase

Engineering Contradiction:
Improveinformation availabilityVSAvoiddistraction
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The system applies local quality by allowing different perception levels for different users based on their location and role within sub-spaces. Users in active sub-spaces receive focused media exchanges from their immediate context, while peripheral users can opt to view summarized or reduced versions of external media, thereby reducing distraction while maintaining information availability.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system introduces an intermediary layer that filters and manages media exchange distribution. This intermediary selectively routes media based on user context, sub-space affiliation, and permission settings, ensuring users receive relevant information without being overwhelmed by all concurrent media exchanges in the virtual environment.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If traditional conferencing software is used, then meeting security and control are maintained, but engagement outside traditional meeting experiences is not facilitated

Engineering Contradiction:
Improveengagement flexibilityVSAvoidmeeting control
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system implements dynamic control where meeting structures can adapt in real-time based on user needs and host decisions. Sub-spaces can be created, modified, or dissolved during meetings, and permission levels can be adjusted dynamically, allowing flexible engagement while maintaining host authority and meeting objectives through programmable control mechanisms.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20260006083A1Multi-User Sub-Spaces For Media Exchanges Within Multi-User Virtual Spaces
Publication Date: 2026.01.01 ZOOM COMMUNICATIONS INC
  • US20260006083A1 patent drawing
  • US20260006083A1 patent drawing
  • US20260006083A1 patent drawing

AI summary

A connection of users to a multi-user virtual space is detected. A multi-user virtual sub- space within the multi-user virtual space is formed. A group of users from among the users are assigned to the multi-user virtual sub-space. Media exchanges are focused for the group of users within the multi-user virtual sub-space by limiting a perception level of media exchanges between users not assigned to the multi-user virtual sub-space relative to users assigned to the multi-user virtual sub-space.