Virtual Merchant Outlet for Seamless Video Game Commerce

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Solution Overview

Problem

Current video games do not allow players to engage in electronic commerce for real-life goods and services within the game environment due to aesthetic and technical incompatibilities between video game environments and conventional online stores.

Innovation Solution

Implementing a system that displays a merchant outlet within the video game environment, allowing players to select and purchase physical items, which are then delivered, by integrating video game servers with merchant servers and fulfillment entities, and using analytics to personalize offers based on player data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a conventional online store interface is integrated into a video game environment, then electronic commerce functionality is achieved, but aesthetic compatibility and atmospheric consistency deteriorate

Engineering Contradiction:
Improveelectronic commerce functionalityVSAvoidaesthetic compatibility
Core Design Contradiction:
Adaptability or versatilityVSShape

Solution Approach 1:

The patent creates a virtual copy of the merchant outlet within the video game environment that mirrors the functionality of a conventional online store while adapting its visual presentation to match the game's aesthetic. The merchant outlet is rendered using the same graphics engine and artistic style as the game world, allowing e-commerce functionality to be embedded without disrupting the immersive experience.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The merchant outlet is integrated as a localized environment within the broader video game world, with its own distinct visual characteristics that harmonize with the surrounding game aesthetics. Different regions of the game environment can have different stylistic qualities, allowing the commerce interface to be customized to fit specific game themes while maintaining overall atmospheric consistency.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If a two-dimensional online store interface is overlaid on a three-dimensional video game environment, then e-commerce capability is provided, but visual immersion and atmospheric consistency deteriorate

Engineering Contradiction:
Improvee-commerce capabilityVSAvoidvisual immersion
Core Design Contradiction:
Adaptability or versatilityVSTemperature

Solution Approach 1:

The patent transitions the merchant outlet from a two-dimensional interface to a three-dimensional virtual environment that exists within the game's spatial landscape. Players can navigate to the merchant outlet as if it were a physical location in the game world, entering buildings, walking through corridors, and interacting with displays in a spatial context that maintains the three-dimensional immersion of the game environment.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If multiple programming languages for online stores are integrated with video game programming, then functional versatility is improved, but system complexity and integration difficulty increase

Engineering Contradiction:
Improvefunctional versatilityVSAvoidsystem integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal merchant outlet platform that can be implemented across different video game systems and programming environments. The virtual merchant outlet uses standardized interfaces and communication protocols that allow it to function consistently across various game engines and platforms, reducing the need for separate implementations in different programming languages while maintaining functional versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9044682B1Methods and apparatus for electronic commerce initiated through use of video games and fulfilled by delivery of physical goods
Publication Date: 2015.06.02 RAPPAPORT MATTHEW
  • US9044682B1 patent drawing
  • US9044682B1 patent drawing
  • US9044682B1 patent drawing

AI summary

Some embodiments present systems and methods for electronic commerce within video game environments. Some embodiments perform displaying within a video game environment a representation of a merchant outlet, receiving input originating from a video game player indicating acceptance of one or more offers of items for sale, and, responsive at least in part to the input originating from the video game player indicating acceptance of one or more offers of items for sale, preparing an order for one or more item corresponding to one or more of the offers of items for sale to be physically delivered to the video game player. Within the video game environment, the merchant outlet presents one or more offers of items for sale. The offers of items for sale comprise one or more offers of items for sale having physical existence outside of the video game environment.