Virtual Microphone Audio Processing for Spatial Sound Navigation

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Solution Overview

Problem

Current methods for processing audio data from spatial sound scenes lack the ability to effectively navigate and emphasize specific sound sources in a way that mimics human listening experiences, failing to provide an immersive and engaging playback of complex sound environments.

Innovation Solution

A method that characterizes audio data into sound sources within a time and space reference frame, analyzes these sources, and generates modified audio data using a virtual microphone that can move around the sound scene, controlled by the analysis to conduct a virtual tour, emphasizing interesting sound sources and de-emphasizing others based on auditory saliency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If audio data is processed using conventional methods, then the processing is simple and straightforward, but the ability to navigate and emphasize specific sound sources is lost

Engineering Contradiction:
Improveprocessing simplicityVSAvoidspatial sound source information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The audio data is segmented into multiple independent sound sources, each with its own spatial position and characteristics. This allows the system to separately analyze and process each sound source, enabling selective emphasis and navigation through the audio scene while maintaining processing efficiency through modular operations on individual sources.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces spatial dimensions (position, direction, distance) to the audio processing by creating a three-dimensional sound scene model. This dimensional enhancement allows virtual microphones to navigate and emphasize specific sound sources based on their spatial location, transforming conventional two-dimensional audio processing into immersive three-dimensional spatial audio processing.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If a virtual microphone is used to navigate sound scenes, then immersive playback is achieved, but the device complexity increases

Engineering Contradiction:
Improveimmersive playback qualityVSAvoidprocessing system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

Instead of using physical microphones to capture sound from different positions, the patent creates virtual copies of microphones that can be positioned anywhere in the sound scene. These virtual microphones are computational constructs that simulate the acoustic response of physical microphones at various locations, eliminating the need for complex physical microphone arrays while achieving the same immersive effect.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces mechanical/physical microphone systems with computational models. Rather than moving physical microphones or using complex multi-microphone arrays, the system uses software-based virtual microphones that calculate sound pressure levels and frequency responses through algorithmic processing, substituting mechanical complexity with computational efficiency.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Measurement precision

If sound sources are analyzed in detail, then accurate emphasis and de-emphasis can be applied, but the processing time increases

Engineering Contradiction:
Improvesound source characterization accuracyVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary analysis of the sound scene to identify and characterize sound sources before the actual playback or processing occurs. This pre-processing stage creates a structured representation of the audio environment, including sound source positions, distances, and spectral characteristics, which can then be efficiently queried and manipulated during playback without repeated heavy analysis.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements dynamic processing where the level of analysis and emphasis applied to sound sources can be adjusted in real-time based on playback conditions, user preferences, and computational resources available. The system can dynamically switch between detailed analysis modes for complex scenes and simplified processing for straightforward cases, optimizing the balance between accuracy and processing time.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS7876914B2Processing audio data
Publication Date: 2011.01.25 HEWLETT PACKARD DEVELOPMENT COMPANY LP
  • US7876914B2 patent drawing
  • US7876914B2 patent drawing
  • US7876914B2 patent drawing

AI summary

An exemplary embodiment is a method of processing audio data comprising: characterising an audio data representative of a recorded sound scene into a set of sound sources occupying positions within a time and space reference frame; analysing the sound sources; and generating a modified audio data representing sound captured from at least one virtual microphone configured for moving about the recorded sound scene, wherein the virtual microphone is controlled in accordance with a result of the analysis of said audio data, to conduct a virtual tour of the recorded sound scene.