Virtual Model Interaction Using Event Triggering and Relationship Mapping

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Solution Overview

Problem

Existing methods for virtual interactions lack a realistic experience and are often complex and data-intensive, making them inefficient and time-consuming.

Innovation Solution

A system and method for rendering virtual model-based interactions using a processing subsystem that includes modules for virtual model generation, event creation, relationship searching, connection management, and event triggering, utilizing machine learning and image analysis to generate interactive virtual models and facilitate real-time events based on predefined schedules.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If existing methods for virtual interactions are used, then interactions can be established, but the system becomes complex and time-consuming with huge data storage requirements

Engineering Contradiction:
Improvesystem complexityVSAvoidinteraction realism
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent extracts only the essential features needed for virtual interaction by using machine learning models that learn from limited input data (photos, videos, text) rather than requiring comprehensive datasets. The virtual model generation module selectively extracts relevant characteristics to create simplified yet realistic representations, reducing data storage requirements while maintaining interaction quality.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system creates virtual copies (digital twins) of entities based on limited input data through machine learning models. These virtual models replicate essential characteristics and behaviors without requiring complete data replication, enabling realistic interactions with reduced computational and storage complexity compared to traditional methods.

Inventive Principle:
Principle #26Copying

2Productivity

If existing methods for virtual interactions are used, then interactions can be established, but they are time-consuming

Engineering Contradiction:
Improveinteraction setup speedVSAvoidmodel generation time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-training machine learning models with general knowledge and characteristics before specific virtual model generation. This pre-training enables the models to quickly adapt to new entities with minimal input data, significantly reducing the time required for virtual model generation and interaction setup compared to training from scratch for each entity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent utilizes parameter changes in machine learning models to efficiently generate virtual representations. By adjusting model parameters based on input data characteristics and adapting the learning process dynamically, the system achieves fast virtual model generation while maintaining high interaction quality, reducing overall setup time.

Inventive Principle:
Principle #35Parameter changes

3Quantity of substance

If existing methods for virtual interactions are used, then interactions can be established, but huge data storage is required

Engineering Contradiction:
Improvedata storage requirementVSAvoidinteraction accessibility
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The system extracts only the necessary information from input data (photos, videos, text) to create virtual models, rather than storing complete datasets. The machine learning models selectively extract and retain essential features and characteristics, enabling interaction accessibility while dramatically reducing data storage requirements compared to traditional approaches.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Instead of storing complete original data, the system creates compact virtual copies that capture essential entity characteristics. These digital twins maintain interaction capabilities while occupying minimal storage space, making the system more accessible and easier to operate without requiring huge data storage infrastructure.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12602567B2System and method for rendering a virtual model-based interaction
Publication Date: 2026.04.14 BHANUSHALI DINESHKUMAR PREMJIBHAI
  • US12602567B2 patent drawing
  • US12602567B2 patent drawing
  • US12602567B2 patent drawing

AI summary

A system for rendering a virtual model-based interaction is provided. The system includes a processing subsystem which includes a virtual model generation module 40 which receives input(s), generates a learning model, and generates a virtual model. The processing subsystem also includes an event creating module 50 which creates an event. The processing subsystem also includes a relationship searching module 60 which receives multiple relationship-based details, and searches an account associated with the second user(s). The processing subsystem also includes a connection management module 70 which generates a connection request, establishes a connection between the first user and the second user(s), and provides multiple second user details to the first user. The processing subsystem also includes an event triggering module 80 which extracts event-related keyword(s) and triggers the event at a predefined schedule obtained based on mapping of the event-related keyword(s) with the second user detail(s), thereby rendering the virtual model-based interaction.