Virtual Money Management System for Multiplayer Games

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Solution Overview

Problem

Conventional virtual money management systems in multiplayer games lack flexibility and enjoyment for users, as they do not effectively manage and operate multiple types of virtual money across different games and events, limiting user engagement.

Innovation Solution

A virtual money management system that includes a gaming server for multiplayer games and a management server to handle multiple types of virtual money, allowing exchange between them and granting rewards based on game rankings, enhancing user experience through varied virtual currency management and operation across multiple game types.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional virtual money management systems are used, then system operation flexibility is improved, but user enjoyment and engagement are insufficient

Engineering Contradiction:
Improvesystem operation flexibilityVSAvoiduser enjoyment
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system segments virtual money into multiple types (first virtual money for betting, second virtual money for rewards) that can be managed and exchanged separately. This segmentation allows flexible system operation while providing users with diverse money management experiences across different game types, thereby improving both system flexibility and user enjoyment.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The management server provides universal functions for managing multiple types of virtual money across different game types (betting games, non-betting games). The exchange mechanism between different virtual money types creates a unified economic system that enhances user engagement while maintaining operational flexibility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple types of virtual money are managed across different games, then user engagement increases, but system complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The management server acts as an intermediary between gaming servers and virtual money systems. It centralizes the complex tasks of managing multiple virtual money types, exchange rates, and game-specific rules, thereby enabling high user engagement across diverse games while keeping the overall system architecture manageable and not overly complex.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If virtual money exchange processing is implemented, then flexibility in money management is improved, but processing time and system load increase

Engineering Contradiction:
Improvemoney management flexibilityVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system pre-establishes exchange rates and exchange rules between different virtual money types in the management server. This preliminary configuration allows exchange processing to occur quickly during gameplay without requiring complex real-time calculations, thereby providing flexible money management while minimizing processing time and system load.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11004306B2Virtual money management system and method
Publication Date: 2021.05.11 AKATSUKI INC
  • US11004306B2 patent drawing
  • US11004306B2 patent drawing
  • US11004306B2 patent drawing

AI summary

A system and the like are provided, which increase user enjoyment in a plurality of types of games through management of a plurality of types of money. A virtual money management system includes: a gaming server which can be accessed by a plurality of user terminals and controls a multiplayer game played by the plurality of user terminal accessing; and a management server which manages virtual money bet in the multiplayer game, wherein the gaming server operates a plurality of types of multiplayer games, and the management server (A) manages different types of virtual money used in the plurality of types of multiplayer games, respectively, (B) performs exchange processing for exchanging the different types of virtual money with each other, and (C) in at least one type of multiplayer game among the plurality of types of multiplayer games, grants rewards to players based on reward values defined according to rankings in the game.