Virtual Motion Simulation Using Counterweight and Friction-Reducing Footwear
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Solution Overview
Problem
Existing virtual reality devices for simulating movement in a virtual environment often have unstable surfaces that pose a risk of injury to users, limiting their ability to perform full-range motion safely and naturally.
Innovation Solution
A system comprising a constraining structure, such as a hubless wheel or anchored pole, combined with motion-simulating footwear that allows for free movement while maintaining user safety, using friction-reducing surfaces or omnidirectional wheels to enable 360-degree motion and accurate movement tracking for immersive virtual experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If an unstable surface is used for virtual reality movement simulation, then the user can achieve a full range of motion, but the user may fall or suffer injury
Solution Approach 1:
The patent employs a counterweight mechanism that automatically adjusts to balance the user's movements. The counterweight system includes a movable platform supported by springs and dampers that provide resistance and stability, preventing the user from falling while allowing full-range motion in the virtual environment.
Solution Approach 2:
The patent incorporates cushioning elements such as springs and dampers in the platform support system. These elements are pre-configured to absorb impact forces and provide shock absorption before the user can fall, thereby preventing injury while maintaining movement freedom.
2Reliability
If a constrained space is used for movement simulation, then the user remains within a safe area, but the user cannot perform full-range motion
Solution Approach 1:
The patent transitions the movement simulation from a two-dimensional constrained plane to a three-dimensional space by introducing a vertically movable platform. This allows the user to move in multiple directions (forward, backward, sideways, and vertically) within a compact footprint, achieving full-range motion while remaining confined to a safe area.
Solution Approach 2:
The patent employs a nested structure where the movable platform is contained within a larger stable base structure. The platform can move freely within the confines of the base, allowing full-range motion while the outer base structure provides stability and prevents the user from leaving the safe area.
3Adaptability or versatility
If a large spherical apparatus is used for movement simulation, then the user can move freely, but the device becomes complex and potentially hazardous
Solution Approach 1:
The patent divides the movement simulation system into separate functional components: a stable base structure, a movable platform, spring support elements, and damper elements. Each component has a specific function, and they work together to provide movement freedom without requiring a single complex spherical apparatus.
Solution Approach 2:
The patent introduces intermediary elements such as springs and dampers that mediate between the user's movements and the stable base. These intermediaries allow free movement while filtering out harmful forces and maintaining system stability, avoiding the need for a complex spherical apparatus.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables users to perform a full range of motion within a confined space safely and naturally, enhancing immersion in virtual environments while reducing the risk of injury and simplifying the technology required for simulation, making it more accessible and cost-effective for various applications.
Implementation Method 1
shoes that have a friction reducing lower surface
Implementation Method 2
shoes that contain multi-directional wheels
Data Source
AI summary
This is directed to systems, processes, machines, and other means that simulate motion in a virtual environment. The invention comprising a constraining element and footwear that allow the user freedom of movement while limiting one to a circumscribed area. As the user moves within the circumscribed area ones movements are continuously recreated in virtual space simulating similar movements through the virtual space which are then displayed for the user.


