Virtual Multi-User Seat for Interactive Learning Systems
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Solution Overview
Problem
Existing virtual learning systems lack efficient methods for users at different locations to interact and engage in online learning activities, resulting in suboptimal interaction efficiency.
Innovation Solution
The implementation of an interactive virtual learning system that allows users to request seating in a virtual learning space, match with other users based on inputted information, and interact through virtual objects bound to a virtual multi-user seat.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users engage in online learning activities in a virtual learning system, then learning accessibility is improved, but interaction efficiency deteriorates due to lack of efficient interaction methods between users at different locations
Solution Approach 1:
The patent creates virtual copies (avatars) of users that reside in a shared virtual learning space. These virtual objects replicate user presence and enable interaction without requiring physical co-location, thus maintaining learning accessibility while improving interaction efficiency through immersive spatial communication
Solution Approach 2:
The system introduces a virtual learning space as an intermediary environment between users. This mediator provides shared contextual ground (virtual classroom, whiteboard, seating arrangements) that facilitates more efficient interaction compared to direct peer-to-peer communication across network distances
2Adaptability or versatility
If a virtual learning space with multiple users is created, then collaborative learning capability is improved, but system complexity increases
Solution Approach 1:
The system segments users into individual virtual objects (avatars) that can be independently managed, rendered, and controlled. Each virtual object represents a user and can be positioned, animated, and interacted with independently, simplifying the management of complex multi-user interactions through modular object-oriented architecture
Solution Approach 2:
The virtual objects serve multiple functions simultaneously: they represent user identity, provide spatial positioning for interaction, enable communication channels, and facilitate collaboration activities. This multi-functionality reduces system complexity by consolidating multiple subsystems into unified virtual object entities
Data Source
AI summary
In a virtual learning method, a setting interface for inputting information is displayed when a seating request is triggered by a first user on a first user interface. The first user interface is associated with a virtual learning system. Information about at least one second user that is associated with the virtual learning system is obtained. When the at least one second user is matched to the inputted information input by the first user, a second user interface is displayed. The second user interface includes a first virtual object corresponding to the first user and at least one second virtual object corresponding to the at least one second user. The first virtual object and the at least one second virtual object both are bound to a first virtual multi-user seat.


