Virtual Music Room Creation and Sharing in Digital Environments
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Solution Overview
Problem
Current methods for sharing and interacting with music-related digital assets, such as playlists, fail to provide an immersive and interactive experience, lacking meaningful relationships between users and the virtual environment.
Innovation Solution
A server system that creates and manages user-configured music rooms in a virtual environment, allowing users to interact with and customize digital assets like songs, videos, and images, enabling sharing, transfer, and social interaction through a virtual avatar, with features like linear and non-linear experiences, and virtual content rights management.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users share playlists of songs and music videos, then content sharing is enabled, but the interaction experience is not immersive and meaningful relationships between users and the virtual environment are lacking
Solution Approach 1:
The patent transitions from traditional two-dimensional playlist sharing to three-dimensional virtual music rooms where users can physically navigate, interact with objects, and experience content spatially. This dimensional transformation creates immersive environments that foster meaningful relationships between users and the virtual environment, directly resolving the contradiction between ease of operation and loss of meaningful relationships.
Solution Approach 2:
The patent embeds multiple layers of content and interaction within nested virtual structures. Music rooms contain playlists, which contain songs and videos, creating nested digital experiences. This nesting enables rich interaction while maintaining organized content structure, addressing both the ease of operation and meaningful relationship requirements.
2Adaptability or versatility
If users create and customize music rooms with multiple digital assets, then user expression and personal experience are enhanced, but the system complexity increases
Solution Approach 1:
The patent divides the complex music room creation system into manageable segments: room templates, digital asset libraries, customization tools, and interaction modules. This segmentation allows users to express themselves through modular components without overwhelming system complexity, resolving the contradiction between adaptability and device complexity.
Solution Approach 2:
The patent creates a universal platform where the same music room framework can support diverse content types, user expressions, and interaction modes. This multi-functionality enables extensive user expression while maintaining consistent system architecture, reducing the perceived complexity despite enhanced versatility.
3Ease of operation
If users can move their avatar through virtual rooms and interact with objects, then immersive experience is achieved, but the computational resources and data transmission requirements increase
Solution Approach 1:
The patent creates simplified virtual representations (copies) of physical spaces and objects that users can navigate and interact with. These copies maintain the essence of the immersive experience while reducing the computational burden compared to rendering complete physical environments in real-time, thus resolving the contradiction between ease of operation and energy consumption.
Data Source
AI summary
Managing access to digital content in a virtual environment using virtual content rights, including: providing a virtual content rights database comprising data associating a user of the virtual environment with the virtual content rights acquired with respect to the digital content; receiving, at a processor, a request from a device of the user for assignment of the virtual content rights of the digital content, wherein the user uses the device to interface with the processor; updating the virtual content rights database to indicate the assignment of the virtual content rights to the user; receiving, at the processor, data from the device of the user holding the virtual content rights to digital content including songs to create a virtual user-configured music room having at least one of the songs; and updating the virtual content rights database to indicate sharing of the virtual user-configured music room by the user within the virtual environment.


