Virtual Networking for Real-World Activities During Distancing

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Solution Overview

Problem

There is a need for technologies that enable people to engage in activities that typically require close proximity, such as sporting events or meals, while maintaining physical distance, especially during epidemics or pandemics.

Innovation Solution

The system utilizes virtual mechanisms combined with real-world components to facilitate activities like virtual networking, where real meals can be enjoyed in a virtual social environment. This involves using processors and memory to manage operations such as receiving indications of real-world events, selecting virtual representations of real-world terrains, determining real-world performance, and transmitting performance data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If people engage in activities that require close proximity (such as sporting events or meals), then social interaction and collaboration are enhanced, but physical distance cannot be maintained

Engineering Contradiction:
Improvesocial interactionVSAvoidphysical distance requirement
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent transitions social interaction from physical space to virtual space by creating immersive virtual environments. Users interact through avatars in a virtual realm while remaining physically distant in the real world, effectively adding a dimensional layer to social engagement that resolves the contradiction between proximity and physical distance.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system introduces a virtual environment as an intermediary between physically distant users. This virtual mediator enables face-to-face interaction, shared activities, and social collaboration without requiring physical proximity, thus maintaining both social interaction quality and physical distance.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If people maintain physical distance during epidemics or pandemics, then health safety is improved, but social interaction and collaboration are reduced

Engineering Contradiction:
Improvehealth safetyVSAvoidsocial interaction
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

By moving social interaction to a virtual dimension, the system allows users to maintain health safety through physical distancing while experiencing rich social interaction through immersive virtual environments. The virtual space becomes the new domain for collaboration and social engagement.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system creates virtual copies of social interaction scenarios, allowing users to participate in meals, sporting events, and collaborative activities through avatar representations. These virtual copies preserve the essence of social interaction while eliminating the need for physical contact.

Inventive Principle:
Principle #26Copying

3Object-affected harmful factors

If virtual mechanisms are used to enable remote interaction, then physical distance can be maintained, but the realism and immersion of the experience are reduced

Engineering Contradiction:
Improvephysical distance maintenanceVSAvoidexperience realism
Core Design Contradiction:
Object-affected harmful factorsVSAdaptability or versatility

Solution Approach 1:

The patent creates a fully immersive virtual dimension that replicates real-world experiences with high fidelity. Through virtual reality technology, users experience meals, sports events, and collaborations in a virtual space that feels real and engaging, thereby maintaining physical distance without sacrificing experience realism.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system changes the parameters of the interaction environment from physical to virtual, while maintaining or enhancing key experiential qualities such as immersion, engagement, and realism. By adjusting the medium of interaction rather than the quality of experience, the system resolves the contradiction between distance maintenance and experience realism.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12288269B2Virtual networking
Publication Date: 2025.04.29 CUPID CRAIG L
  • US12288269B2 patent drawing
  • US12288269B2 patent drawing
  • US12288269B2 patent drawing

AI summary

A system for virtual networking in connection with a real component, such as a product or activity. The system may use virtual mechanisms and real-world components or activities, such as real-world food, real world 5K run, real-world track and field event, real-world motorsports, real-world golfing, or real-world dining, among other things.