In-Scene Virtual Transaction Node Browsing for Game Immersion

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Solution Overview

Problem

Existing methods for displaying virtual transaction nodes in games disrupt user immersion by requiring users to leave the game scene to browse transaction information, leading to a detachment from the gaming experience.

Innovation Solution

A method and apparatus for displaying virtual transaction nodes within a game scene by allowing users to switch to a browse mode, where a virtual character moves along a predetermined path, displaying transaction node information in real-time, thereby maintaining immersion by simulating a realistic shopping experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If users leave the game scene to browse transaction information, then transaction node information can be displayed completely, but user immersion in the game is disrupted

Engineering Contradiction:
Improvetransaction node information display completenessVSAvoiduser immersion
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent merges the transaction node browsing function with the game scene display by showing transaction node information overlays directly within the game interface. The virtual character continues to move and interact in the game scene while transaction information is superimposed on the screen, allowing users to browse transaction details without leaving the game environment, thus maintaining immersion while providing complete information.

Inventive Principle:
Principle #5Merging (Combining)

2Ease of operation

If transaction node information is displayed in the game scene, then user immersion is maintained, but information display completeness may be compromised

Engineering Contradiction:
Improveuser immersionVSAvoidtransaction node information display completeness
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent adds a visual layer dimension to the game scene by superimposing transaction node information overlays on top of the existing game interface. This creates a multi-layered display where game visuals and transaction information coexist in different visual planes, allowing complete information display without compromising the immersive game experience.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Stability of the object's composition

If virtual character moves at normal speed, then game realism is maintained, but browsing efficiency is reduced

Engineering Contradiction:
Improvegame realismVSAvoidbrowsing efficiency
Core Design Contradiction:
Stability of the object's compositionVSProductivity

Solution Approach 1:

The patent implements dynamic speed control for the virtual character during browsing mode. The system automatically adjusts the virtual character's movement speed to be slower than normal game speed, allowing users to observe transaction nodes and game scenery at a comfortable pace. This dynamic speed adjustment maintains the authenticity of character movement while significantly improving browsing efficiency.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12569767B2Method for displaying virtual transaction node, and electronic device and storage medium thereof
Publication Date: 2026.03.10 NETEASE (HANGZHOU) NETWORK CO LTD
  • US12569767B2 patent drawing
  • US12569767B2 patent drawing
  • US12569767B2 patent drawing

AI summary

The present disclosure provides a method for displaying a virtual transaction node, an electronic device and a computer-readable storage medium. The method includes: providing, by a terminal device, a graphical user interface, wherein the graphical user interface displays a virtual character in a game scene; entering a browse mode in response to a browse mode switch command, and determining a movement path of the virtual character in the game scene in the browse mode; acquiring at least one virtual transaction node in the game scene, and determining object information of the at least one virtual transaction node; controlling the virtual character to move at a preset speed in the game scene according to the movement path; and displaying, according to a real-time movement position of the virtual character, the object information of the at least one virtual transaction node along the movement path.