Virtual Object Note-Sequence Interaction for Richer Gameplay

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Solution Overview

Problem

The existing interaction process in virtual environments, particularly in games, is overly simplistic and inefficient, leading to low human-computer interaction and excessive hardware resource utilization.

Innovation Solution

Implementing a method where a first virtual object interacts with multiple second virtual objects, each outputting unique notes, with the interaction result determined by the sequence and timing of note outputs, enhancing the interaction complexity and efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If only beating particular monsters is used to generate audio information, then the interaction process is simple, but the player interaction process becomes single and human-computer interaction efficiency becomes excessively low

Engineering Contradiction:
Improveinteraction process simplicityVSAvoidhuman-computer interaction efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent divides the interaction process into multiple segments: first displaying the first virtual object and multiple second virtual objects, then displaying the note output process, followed by the interaction process, and finally displaying the interaction result. This segmentation creates a structured, multi-stage interaction that improves efficiency while maintaining simplicity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements preliminary actions by first displaying all second virtual objects and their respective notes before the interaction begins. The note output process is displayed in advance, allowing the player to understand the interaction requirements before executing commands, thereby improving interaction efficiency without complicating the actual gameplay.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If multiple second virtual objects output different notes sequentially, then the interaction process becomes diverse and engaging, but the hardware processing resources are excessively consumed

Engineering Contradiction:
Improveinteraction process diversityVSAvoidhardware processing resources
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent employs periodic action by having second virtual objects output notes in a sequential, periodic manner rather than simultaneously. Each second virtual object outputs its note at a specific time interval, creating diversity in the interaction process while distributing the processing load over time, thereby reducing peak hardware resource consumption.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent displays the note output process of multiple second virtual objects in advance before the actual interaction. This preliminary display allows the system to prepare and sequence the note outputs efficiently, managing hardware resources by pre-calculating the interaction flow rather than processing all possibilities simultaneously.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If the interaction result is determined by note output sequence and interaction sequence, then the interaction becomes more engaging and diverse, but the complexity of determining the interaction result increases

Engineering Contradiction:
Improveinteraction engagementVSAvoidinteraction result determination complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements feedback by displaying the interaction result based on the comparison between the note output sequence and the interaction sequence. This feedback mechanism engages players by providing clear results that directly reflect their interaction performance, while the systematic comparison approach keeps the complexity manageable through structured evaluation rather than complex algorithms.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250339772A1Object Interaction Method and Apparatus, Electronic Device, Computer-Readable Storage Medium, and Computer Program Product
Publication Date: 2025.11.06 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250339772A1 patent drawing
  • US20250339772A1 patent drawing
  • US20250339772A1 patent drawing

AI summary

Interaction techniques for virtual objects in a virtual environment are described herein. The techniques may include displaying a first virtual object and M second virtual objects in a virtual scene, where M is a positive integer greater than 1, the second virtual object is configured for outputting at least one note, and at least some notes outputted by different second virtual objects are different; displaying a process in which N second virtual objects output target notes, where N is a positive integer and N is less than or equal to M; controlling, in response to an interaction operation on the M second virtual objects, the first virtual object to interact with the M second virtual objects; and displaying an interaction result of the first virtual object with reference to an output sequence of the target notes and an interaction sequence of the first virtual object with the M second virtual objects.