Virtual Object Absorption Mechanics for Head-Mounted Display Immersion

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Solution Overview

Problem

Current display technologies for head-mounted displays lack the ability to provide a comfortable and immersive experience that enhances the mental state of viewers by effectively simulating interactions with virtual three-dimensional spaces.

Innovation Solution

A display control program and method that generates images of virtual three-dimensional spaces, controls player characters and objects with particles, determines object interactions, and executes absorption actions when the player character touches objects, creating a realistic and relaxing experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional display technologies are used for head-mounted displays, then basic visual output is achieved, but viewer immersion and mental state enhancement are insufficient

Engineering Contradiction:
Improveviewer immersionVSAvoiddisplay system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent creates a virtual copy of the real-world environment with three-dimensional spaces and objects that users can interact with. The system generates virtual images that replicate physical spaces, allowing users to experience immersive interactions without requiring complex physical modifications to the display device itself.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from two-dimensional flat displays to three-dimensional virtual spaces. By generating depth information and spatial relationships, the system enables users to perceive and interact with virtual objects in three dimensions, significantly enhancing immersion while maintaining manageable system complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If interactive elements are added to enhance user experience, then viewer engagement improves, but system complexity increases

Engineering Contradiction:
Improveuser interactionVSAvoidcontrol system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically detects user actions (such as touching virtual objects) and executes corresponding responses without requiring complex external control mechanisms. The virtual environment self-manages interactions by detecting touch events and automatically triggering absorption actions, simplifying the overall control architecture.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system provides immediate visual feedback when users interact with virtual objects. When a user touches a virtual object, the system detects the contact and displays an absorption action, creating a responsive interaction loop that enhances ease of operation while maintaining manageable system complexity.

Inventive Principle:
Principle #23Feedback

3Reliability

If absorption actions are implemented when players touch objects, then mental state enhancement is achieved, but computational requirements increase

Engineering Contradiction:
Improvemental state enhancementVSAvoidcomputational energy
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system implements absorption actions selectively based on user interactions rather than continuously. By triggering computational effects only when users touch virtual objects, the system provides mental state enhancement through engaging interactions while avoiding unnecessary continuous computational overhead.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11951397B2Display control program, display control device, and display control method
Publication Date: 2024.04.09 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11951397B2 patent drawing
  • US11951397B2 patent drawing
  • US11951397B2 patent drawing

AI summary

A game device that is an exemplary display control device includes an image generation section configured to generate an image of a virtual three-dimensional space, an object control section configured to control an object disposed in the virtual three-dimensional space, the object including a plurality of particles, a player character control section configured to control a player character disposed in the virtual three-dimensional space, the player character being operatable by a player, a determination section configured to determine whether or not the player character has touched the object, and an absorption control section configured to execute, in a case where the determination section determines that the player character has touched the object, an action representing that the plurality of particles included in the object that the player character has touched are absorbed by the player character.