Virtual Object Coloration Control for Adaptive Camouflage
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Solution Overview
Problem
Existing methods for controlling virtual objects in games to avoid detection in various environments are limited, often requiring the object to be hidden in specific terrain like grass, failing to provide effective camouflage in diverse settings.
Innovation Solution
A disguise skill is implemented for virtual objects, allowing them to change appearance materials based on their surroundings, blending with the environment to enhance concealment and deception.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a virtual object uses a fixed coloration (e.g., green grass pattern) for camouflage, then it can effectively hide in specific environments (grass), but it cannot effectively camouflage in diverse or different environments
Solution Approach 1:
The virtual object's appearance material is made dynamic by automatically changing its coloration based on the surrounding environment. The processing circuitry detects the environment and adjusts the appearance material in real-time, transforming the static camouflage into a dynamic adaptive system that responds to environmental changes
Solution Approach 2:
The invention changes the coloration parameter of the virtual object's appearance material according to environmental parameters. By detecting environmental characteristics and adjusting the appearance material's coloration accordingly, the system achieves adaptive camouflage across different environments without requiring manual intervention
2Adaptability or versatility
If a virtual object changes its appearance material dynamically to match the environment, then it achieves effective camouflage in diverse settings, but the system complexity increases
Solution Approach 1:
The virtual object performs self-camouflage by automatically detecting its environment and adjusting its own appearance material without external control. The processing circuitry enables the object to serve its own camouflage needs, reducing the need for complex external control systems
Solution Approach 2:
The appearance material is designed with multi-functionality, serving as both the virtual object's visual representation and its camouflage mechanism. This universal design allows the same material to function as both the object's appearance and its adaptive camouflage layer, reducing overall system complexity
Data Source
AI summary
In a method for controlling display of a virtual object, the virtual object is displayed in a virtual environment. The virtual object has a disguise skill. A user operation is received to activate the disguise skill. A first coloration of the virtual object is changed to a second coloration in response to the user operation. The second coloration is determined based on a coloration in the virtual environment at a location of the virtual object. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.


