Virtual Object Security via AI View and Movement Mediation

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Solution Overview

Problem

In virtual worlds, malicious actors can interact with, damage, or misappropriate avatars and objects, and generate unauthorized replicas that impersonate trusted avatars, leading to security breaches and resource misappropriation.

Innovation Solution

A system utilizing artificial intelligence engines to determine avatar movements and viewing angles, generating user-specific visual content that omits unauthorized information and normalizes the virtual world experience, while implementing real-time monitoring and shielding to prevent malicious interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional security measures are used in virtual worlds, then implementation is simple, but security against malicious actors is insufficient

Engineering Contradiction:
ImprovesecurityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces AI engines as intermediary components between users and the virtual world environment. These engines analyze user behavior, determine viewing angles, and generate normalized visual content, acting as a mediator that prevents malicious interactions while maintaining user experience. This resolves the contradiction by adding intelligence-layer complexity that significantly improves security reliability.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system performs preliminary analysis of user attributes, access paths, and potential viewing angles before rendering visual content. By pre-determining security parameters and generating normalized content in advance, the system prevents malicious actions before they occur, improving security without requiring complex real-time intervention mechanisms.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If comprehensive monitoring of all users is implemented, then security is improved, but computing resource consumption increases

Engineering Contradiction:
ImprovesecurityVSAvoidcomputing resource consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent applies different levels of monitoring and analysis to different users based on their attributes, privileges, and behavior patterns. Rather than uniformly monitoring all users with equal computational resources, the system dynamically adjusts analysis depth and visual content generation based on individual risk profiles, improving security efficiency while reducing overall computing resource consumption.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system performs security analysis and visual content generation selectively for specific users or situations rather than continuously for all users. By applying monitoring and normalization only where necessary based on user attributes and context, the system maintains security effectiveness while minimizing unnecessary computing resource expenditure.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12592042B2Systems and methods for maintaining security of virtual objects in a distributed network
Publication Date: 2026.03.31 BANK OF AMERICA CORP
  • US12592042B2 patent drawing
  • US12592042B2 patent drawing
  • US12592042B2 patent drawing

AI summary

Systems, computer program products, and methods are described herein for maintaining security of virtual objects in a distributed network. Some embodiments are directed to a system including a first artificial intelligence engine configured to determine viewing angles of avatars moving along access paths in a virtual world and a second artificial intelligence engine configured to determine movements of the avatars moving along the access paths in the virtual world. The system may include a third artificial intelligence engine configured to generate visual content based on attributes of users associated with the avatars, the access paths, the viewing angles of the avatars moving along the access paths in the virtual world, and the movements of the avatars moving along the access paths in the virtual world.