Virtual Object Interaction in Augmented Reality Spaces
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Solution Overview
Problem
Users cannot engage with events they cannot attend in person, such as concerts or award shows, due to geographical constraints.
Innovation Solution
A system that uses computing platforms to depict virtual objects within a real-world space, allowing users to interact with these objects as if they were present at the location, using servers, computing platforms, and sensors to generate and present a realistic representation of the space based on orientation and space information.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users physically attend events in person, then they can directly engage with the event experience, but they are constrained by geographical location and cannot attend events at different locations
Solution Approach 1:
The patent creates a virtual copy of the physical event space and events within it, allowing users to interact with virtual representations of events without being physically present. The system captures real-world events and locations, creates virtual models, and enables users to navigate and interact with these virtual copies through computing devices, effectively copying the event experience digitally.
Solution Approach 2:
The patent introduces a computing platform and virtual environment as an intermediary between the user and the physical event. This intermediary system transmits and processes information about real-world events, presenting them in a virtual format that users can interact with remotely, thus mediating the connection between physical events and remote users.
2Loss of information
If a system presents a full 360-degree view of a real-world location, then users have complete spatial awareness, but the device complexity and processing requirements increase significantly
Solution Approach 1:
The patent segments the 360-degree virtual environment into discrete navigable locations or zones. Instead of loading and processing the entire 360-degree space simultaneously, the system divides the environment into manageable segments that can be loaded and rendered on-demand as users navigate through different locations, reducing memory and processing requirements.
Solution Approach 2:
The patent implements a field-of-view limitation that displays only a portion of the complete 360-degree environment at any given time. The system renders and processes only the visible portion of the virtual space that corresponds to the user's current viewing angle, rather than rendering the entire environment, thus reducing computational load while maintaining the illusion of complete spatial awareness.
Data Source
AI summary
This disclosure presents systems and methods to facilitate user interactions with virtual objects depicted as being present in a real-world space. A representation of a first location in a real-world space may include one or more virtual objects depicted in the representation of the first location as being present in the first location. An orientation of a computing platform physically present at a second location may be obtained. An image may be generated based on one or more of the representation of the first location, the orientation, and/or other information. The image may depict the representation of the first location within a field of view of the real-world space and one or more virtual objects depicted as being present in the first location within the field of view. The user may interact with virtual object depicted as being present in the first location within the field of view.


