Virtual Object Interaction Tracking via Asset Records

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Solution Overview

Problem

Traditional user tracking in virtual environments, such as VR and AR, is limited as user information and IP addresses are not always available, especially due to data protection restrictions, making it difficult to generate tailored experiences and analyze user interactions effectively.

Innovation Solution

A system and method for tracking user interactions in virtual environments by generating an identifier for objects, associating it with an asset record, and registering interaction events, including duration and type of manipulation, allowing for secure and customized user experiences without requiring user details.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional user tracking methods are used in virtual environments, then user information and IP addresses can be collected, but data protection restrictions prevent effective tracking and analysis of user interactions

Engineering Contradiction:
Improvetracking reliabilityVSAvoiduser experience customization
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent introduces an intermediary tracking system that uses device identifiers and asset records as mediators between users and the tracking server. Instead of directly collecting personal user information, the system uses indirect identifiers (device IDs, asset records) to track interactions, thereby maintaining tracking reliability while complying with data protection restrictions that limit direct user information collection.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If user information is restricted due to data protection laws, then privacy is protected, but the ability to generate tailored user experiences is reduced

Engineering Contradiction:
Improvedata protection complianceVSAvoidtailored user experience capability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system implements a feedback mechanism where interaction data is collected and stored in asset records, then used to generate tailored user experiences. The tracking server receives interaction events, processes them into interaction data, and uses this feedback to customize future user experiences, enabling adaptability while maintaining data protection compliance through indirect tracking methods.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent creates copies of user interaction data in the form of asset records and interaction events that are stored on the tracking server. These copies contain sufficient information to analyze user behavior and generate tailored experiences without storing actual personal user information, thus maintaining privacy protection while enabling experience customization.

Inventive Principle:
Principle #26Copying

3Loss of information

If interaction data is collected and stored for each object, then user behavior analysis is improved, but system complexity increases

Engineering Contradiction:
Improveuser interaction information retentionVSAvoidtracking system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The tracking system is segmented into distinct components: interaction events (raw data), interaction data (processed information), and asset records (structured storage). This segmentation organizes the complex data collection and storage process into manageable parts, reducing system complexity while maintaining comprehensive user interaction information retention.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentEP4446852A1A system and method for tracking interaction with an object in a virtual environment
Publication Date: 2024.10.16 UNVS UNEVIS VENTURES LDA
  • EP4446852A1 patent drawingFigure 1
  • EP4446852A1 patent drawingFigure 2
  • EP4446852A1 patent drawingFigure 3

AI summary

A system is disclosed for tracking interaction with an object in a virtual environment, comprising a tracking server, a controller configured to associate an identifier of the object with an asset record for the object on the tracking server, wherein, as the user initiates the interaction with the object in the virtual environment on a user client device, and subsequently terminates the interaction, the controller is configured to register a first interaction event with an associated first set of interaction data such as a duration between the initiation of the interaction and the termination of interaction and/or a type of manipulation of the object by the user, such as a change in the appearance of the object, and associate the first set of interaction data with the asset record of the object for said tracking in the virtual environment.