Virtual Object Assembly System with Dynamic Bonding Constraints
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Solution Overview
Problem
Existing game systems lack usability when users attempt to generate complex objects by assembling multiple virtual objects, as the process is not intuitive and requires complex input combinations.
Innovation Solution
An information processing system with a processor and memory that allows users to select and bond virtual objects in a game space using input sections, enabling the creation of assembled objects through intuitive input operations, such as moving and releasing bonds based on specific input conditions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple virtual objects are assembled to form complex objects, then the functionality and versatility of the system is improved, but the complexity of the assembly operation increases
Solution Approach 1:
The assembly operation is segmented into distinct phases: bonding phase (when objects are connected) and release phase (when objects are separated). During the bonding phase, the selected object is constrained to maintain connection with bonded objects. The release phase is triggered by specific input conditions, allowing selective disconnection. This segmentation simplifies the overall operation by providing clear, distinct states rather than continuous complex manipulation.
Solution Approach 2:
The system automatically maintains the selected object in a constrained state during bonding operations without requiring continuous user input. The constraint is automatically applied and maintained, and the release is automatically triggered when predetermined input conditions are met. This self-service mechanism reduces the operational burden on the user while enabling complex assemblies.
2Manufacturing precision
If the selected object is constrained during bonding operations, then the bonding precision and stability is improved, but the ease of operation is reduced
Solution Approach 1:
The constraint on the selected object is dynamic rather than static. The constraint is automatically applied during bonding operations and can be released when predetermined input conditions are met. This dynamic constraint provides the necessary bonding precision while maintaining operational flexibility, as the system adapts its constraint behavior based on the current operation state and user input.
Solution Approach 2:
The system provides feedback through the automatic constraint application and release based on detected input conditions. When the user provides input that meets predetermined conditions, the system responds by releasing the constraint. This feedback mechanism ensures precise bonding while keeping the operation simple, as the system automatically manages the constraint based on user actions without requiring explicit control commands.
3Stability of the object's composition
If the selected object is continuously constrained, then the bonding stability is improved, but the ability to perform subsequent operations is reduced
Solution Approach 1:
The constraint on the selected object is dynamic, automatically applying during bonding operations to maintain stability, and automatically releasing when predetermined input conditions are met. This dynamic behavior allows the system to maintain bonding stability during assembly while enabling subsequent operations when the user provides appropriate input, thus resolving the contradiction between stability and adaptability.
Data Source
AI summary
An example of an information processing system connects a plurality of virtual objects, thereby generating an assembled object, and selects as a selected object at least any one of the plurality of virtual objects forming the assembled object. In a case where the selected object is selected, and if an input to an input section satisfies a release condition, another virtual object connected to the selected object is detached, and a connection of a virtual object that forms the assembled object and is not connected to the selected object is maintained.


