Virtual Object Display With Event-Based Camp Disclosure

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Solution Overview

Problem

Current virtual battle systems display camp information directly, reducing fun and intensity by making the battle process predictable and lacking in surprise.

Innovation Solution

Implement a method and apparatus to hide camp information initially, revealing it only when a virtual object eliminates another, promoting active engagement and accelerating battle tempo.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If camp information is directly displayed for all virtual objects, then players can easily distinguish enemy from friendly virtual objects, but battle fun and intensity are reduced due to predictability

Engineering Contradiction:
Improveease of distinguishing enemy from friendly virtual objectsVSAvoidbattle fun and intensity
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The camp information display state is made dynamic rather than static. Virtual objects transition between hidden and disclosed states based on whether they have eliminated other virtual objects. This dynamic adjustment resolves the contradiction by providing clarity only when strategically appropriate, maintaining battle intensity while enabling distinction when needed.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The display parameter of camp information is changed conditionally. When a virtual object eliminates another virtual object, its camp information transitions from hidden to disclosed state. This parameter change based on battle progress resolves the contradiction by balancing predictability and fun according to battle stage.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If camp information is hidden for all virtual objects, then battle fun and intensity are enhanced through randomness, but players cannot effectively distinguish enemy from friendly virtual objects

Engineering Contradiction:
Improvebattle fun and intensityVSAvoidease of distinguishing enemy from friendly virtual objects
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system dynamically adjusts camp information visibility based on elimination events. When virtual objects eliminate opponents, their camp information becomes disclosed, allowing teammates to identify them. This resolves the contradiction by maintaining hidden states for most objects (preserving fun) while selectively disclosing information when strategically valuable.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system provides feedback about camp identity through elimination events. When a virtual object eliminates another, this serves as feedback that triggers camp information disclosure to teammates. This feedback mechanism resolves the contradiction by linking information revelation to meaningful battle actions.

Inventive Principle:
Principle #23Feedback

3Duration of action of moving object

If camp information is directly displayed, then battle duration may be longer due to reduced urgency, but server processing load is reduced

Engineering Contradiction:
Improvebattle durationVSAvoidserver processing load
Core Design Contradiction:
Duration of action of moving objectVSProductivity

Solution Approach 1:

The patent extracts camp information display from the universal state and applies it selectively only to virtual objects that have eliminated others. This extraction resolves the contradiction by reducing overall information processing requirements while maintaining necessary battlefield awareness for active combatants.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The camp information display state dynamically changes based on elimination status. Virtual objects that have not eliminated others maintain hidden camp information, reducing server processing load. When eliminations occur, camp information is disclosed, creating urgency and potentially shortening overall battle duration through increased engagement.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250249362A1Method and Apparatus for Displaying Virtual Object, Terminal, and Storage Medium
Publication Date: 2025.08.07 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250249362A1 patent drawing
  • US20250249362A1 patent drawing
  • US20250249362A1 patent drawing

AI summary

A method and an apparatus for displaying a virtual object, a terminal, and a storage medium in the field of human-computer interaction technologies are disclosed. The method includes: displaying a virtual battle image, the virtual battle image corresponding to a battle perspective of a first virtual object; displaying, in the virtual battle image when a second virtual object exists in the battle perspective, the second virtual object in a camp hidden state, the second virtual object not eliminating another virtual object in the virtual battle; and displaying, in the virtual battle image when another virtual object is eliminated by the second virtual object and the second virtual object exists in the battle perspective, the second virtual object in a camp disclosed state. Battle forms in which camps are used as a battle mode to perform a virtual battle are enriched.