Virtual Object Interaction in Chat Interfaces for Real-Time Action Simulation

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Solution Overview

Problem

Existing instant messaging applications offer limited and simplistic interaction modes and content, leading to suboptimal user engagement.

Innovation Solution

Implement a virtual object-based interaction method and apparatus that allows users to generate and simulate personalized virtual objects to enhance interaction, using real-time action information capture and display within a chat interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional text-based instant messaging is used, then the system is simple and easy to operate, but the interaction mode is limited and display content is simplistic

Engineering Contradiction:
Improveinteraction modeVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates virtual objects that copy and simulate real user actions, expressions, and behaviors. These virtual objects are digital representations that replicate user interactions in a virtual environment, allowing rich interaction modes without requiring complex physical systems. The virtual object serves as a copy of the user's presence and actions in the chat interface.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from traditional 2D text-based messaging to a multi-dimensional virtual interaction space. Virtual objects add spatial, visual, and behavioral dimensions to communication, moving beyond flat text interfaces to immersive 3D-like interactions while maintaining system accessibility.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If virtual objects with real-time action simulation are implemented, then user engagement and realism are improved, but system complexity and computational resources increase

Engineering Contradiction:
Improveinteraction realismVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces virtual objects as intermediaries between the user and the communication system. These virtual objects mediate interactions by capturing user actions through sensors and translating them into virtual representations, reducing the complexity burden on the core messaging system while maintaining high interaction realism.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces complex mechanical or physical interaction systems with software-based virtual object simulations. Instead of requiring sophisticated hardware systems to track and reproduce user actions, the solution uses software algorithms to capture sensor data and generate corresponding virtual object behaviors, reducing overall system complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Productivity

If personalized virtual objects are generated and displayed, then user engagement is enhanced, but data processing requirements and energy consumption increase

Engineering Contradiction:
Improveuser engagementVSAvoidenergy consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The patent performs preliminary actions by pre-generating virtual objects and their associated action libraries before actual interactions occur. User profiles, virtual object models, and action mappings are prepared in advance, reducing real-time computational requirements and energy consumption during actual messaging interactions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent dynamically adjusts parameters such as virtual object detail level, animation complexity, and simulation fidelity based on user preferences, device capabilities, and interaction context. This allows the system to optimize energy consumption by using simplified representations when high engagement is not critical and more detailed simulations when user engagement is prioritized.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP4668705A1Virtual-object-based interaction method and apparatus, device, storage medium, and product
Publication Date: 2025.12.24 BEIJING ZITIAO NETWORK TECH CO LTD
  • EP4668705A1 patent drawingFigure 1~2
  • EP4668705A1 patent drawingFigure 3~4
  • EP4668705A1 patent drawingFigure 5

AI summary

The embodiments of the present disclosure provide a virtual-object-based interaction method and apparatus, a device, a storage medium, and a product. The method comprises: in response to a preset interaction operation triggered by a first user in a session interface associated with a second user, displaying an interaction interface corresponding to the preset interaction operation, and obtaining in real time action information corresponding to the first user, wherein the second user is a user having a preset association relationship with the first user; displaying, in the interaction interface, interaction content associated with the preset interaction operation and a first virtual object pregenerated by the first user, the first virtual object being used for simulating action information corresponding to the first user; and based on the first virtual object and the second user, performing an interaction operation.