Context-Aware Virtual Object Overlay for Clutter Reduction
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Solution Overview
Problem
Current methods for displaying virtual objects in augmented or virtual reality environments fail to dynamically adapt to the context and user needs, leading to clutter and reduced attention, as they are often static and not tailored to the environment or user interest.
Innovation Solution
Systems and methods for overlaying and enhancing virtual objects based on real-time contextual parameters, including user needs, surface analysis, and interactive content, using AI and ML algorithms to select, score, and enhance virtual objects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual objects are displayed statically without contextual adaptation, then device complexity is reduced, but user engagement and attention are diminished
Solution Approach 1:
The patent implements dynamic virtual objects that automatically adjust their properties (size, position, opacity, animation) based on real-time contextual parameters such as user gaze, interaction history, and environmental factors. This transforms static displays into adaptive systems that respond to user needs without manual intervention.
Solution Approach 2:
The system continuously monitors user interactions, gaze patterns, and contextual data to dynamically adjust virtual object displays. This feedback loop enables the system to learn from user behavior and optimize engagement strategies in real-time, resolving the contradiction between adaptability and complexity through intelligent automation.
2Ease of operation
If virtual objects are overlaid without environmental consideration, then ease of operation is improved, but visual realism and user acceptance deteriorate
Solution Approach 1:
The patent analyzes environmental characteristics (surface geometry, lighting conditions, background patterns) and adjusts virtual object properties locally to match the specific display context. This ensures each virtual object is optimized for its particular location, achieving visual realism without complex manual configuration.
Solution Approach 2:
The system automatically performs environmental analysis and virtual object optimization without user intervention. The AI algorithms independently assess contextual parameters and adjust displays accordingly, maintaining ease of operation while achieving high visual realism through autonomous adaptation.
3Adaptability or versatility
If virtual objects are displayed without user interest analysis, then device complexity is reduced, but user engagement and attention retention worsen
Solution Approach 1:
The system pre-processes user data (gaze patterns, interaction history, preferences) to build interest profiles before virtual objects are displayed. This preliminary analysis enables rapid, personalized adaptation when objects are presented, reducing the computational burden during real-time interaction while maintaining high engagement.
Solution Approach 2:
The system continuously monitors user responses to virtual objects and adjusts future displays based on this feedback. By learning from user behavior patterns, the system becomes increasingly accurate in predicting and adapting to user interests, resolving the complexity-engagement trade-off through intelligent data utilization.
Data Source
AI summary
Systems and methods for overlaying virtual objects in a virtual environment based on user interest and user interactions are disclosed. The methods analyze a live view of a surface viewed through camera or a transparent lens and determine if the policies of the surface allow overlaying of virtual objects. The method fetches a virtual object and calculates a score based on user interest, user gaze, and user engagement. Virtual objects that meet the policies of the surface and a scoring criterion are overlayed on the surface in the virtual environment and enhanced based on a plurality of enhancement factors. Virtual objects are also overlayed in frames of a live broadcast based on their scores. Virtual objects displayed on a conference call interface, which may be meeting tools or icons associated with other conferencing functionality, are enhanced, or removed from the user interface based on their utilization.


