Virtual Object Confrontation Mode Switching via AI Control

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Solution Overview

Problem

The manual operation of controlling virtual objects for confrontation in computer technologies is time-consuming, leading to low efficiency and wastage of computer resources.

Innovation Solution

A screen generation method and apparatus that automatically generate a match screen between a first virtual object controlled by a computer device and at least one second virtual object controlled by a user account, including playing an object switching animation to change the confrontation mode of the first virtual object based on a target condition.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If manual operation is used to control virtual objects for confrontation, then the control process is simple and direct, but the time consumption increases and control efficiency decreases

Engineering Contradiction:
Improvecontrol efficiencyVSAvoidtime consumption
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system enables virtual objects to automatically control themselves through AI algorithms. The virtual object can autonomously identify targets, select confrontation modes, and execute actions without manual intervention, making the system serve itself rather than requiring external control.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual mechanical control operations with automated computational systems. AI algorithms and computer vision technologies substitute for human hands and eyes, enabling automatic recognition, decision-making, and control of virtual objects in the game environment.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Loss of energy

If manual operation is used to control virtual objects, then the operation process is straightforward, but computer resources are wasted due to prolonged occupation

Engineering Contradiction:
Improvecomputer resource wasteVSAvoidcontrol efficiency
Core Design Contradiction:
Loss of energyVSProductivity

Solution Approach 1:

The virtual object system becomes self-sufficient by automatically managing its own control processes. The AI-driven virtual object can independently handle target acquisition, confrontation mode selection, and action execution, eliminating the need for continuous manual input and reducing computational overhead associated with processing manual commands.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs preliminary preparation by pre-loading and pre-positioning virtual objects, tools, and confrontation modes before actual engagement. This advance preparation reduces the computational burden during active confrontation by having resources ready in advance rather than loading them on-demand during manual control operations.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If object switching animation is played to change confrontation mode, then the virtual object adaptability improves, but the animation playback time adds to the overall process duration

Engineering Contradiction:
Improveconfrontation mode switchingVSAvoidmode switching time
Core Design Contradiction:
Adaptability or versatilityVSDuration of action of moving object

Solution Approach 1:

The system uses periodic action by pre-loading multiple confrontation modes and tools in advance, so that when switching is needed, the transition can occur more efficiently. The virtual object maintains a ready state with multiple modes available, reducing the duration of mode switching while maintaining adaptability.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS12274943B2Screen generation method and apparatus, computer device, storage medium and program product
Publication Date: 2025.04.15 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12274943B2 patent drawing
  • US12274943B2 patent drawing
  • US12274943B2 patent drawing

AI summary

Disclosed is a screen generation method performed by a computer device, including: generating a match screen between a first virtual object and at least one second virtual object, the first virtual object being controlled by a computer device, and the second virtual object being controlled by a user account; playing an object switching animation when the first virtual object satisfies a target condition, the object switching animation being used to render a generation effect of switching a target virtual part of the first virtual object to obtain a switched first virtual object; and generating a match screen between the switched first virtual object and the at least one second virtual object when the playing of the object switching animation ends, a confrontation mode corresponding to the switched first virtual object being different from a confrontation mode corresponding to the first virtual object before the switch.