Virtual Object Control in Live Streaming via Server Mediation
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Solution Overview
Problem
Current game live streaming platforms limit viewer interaction with virtual objects, resulting in low engagement and inflexible control options, leading to poor extensibility and competitiveness.
Innovation Solution
A method and system that allows viewer users to select and control virtual objects within a live streaming resource, enabling them to participate more actively by transmitting control requests and instructions, and managing object states to facilitate multiplayer interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If viewer users are allowed to control virtual objects in game live streaming, then interaction rate between viewer users and anchor user increases, but system complexity increases
Solution Approach 1:
The patent introduces a server as an intermediary between the anchor user's electronic device and viewer users' electronic devices. The server manages control requests, audio/video data stream addresses, and virtual object states, distributing the system complexity to a centralized mediator rather than increasing complexity in individual client devices. This enables multiple viewer users to control virtual objects while maintaining manageable system architecture.
2Adaptability or versatility
If multiple control modes for virtual objects are provided, then control flexibility increases, but device complexity increases
Solution Approach 1:
The patent implements a universal control system where the server handles multiple control modes and virtual object states through a unified architecture. The same server infrastructure supports various control scenarios (selecting virtual objects, receiving control instructions, managing audio/video streams) without requiring separate systems for each mode. This multi-functional approach increases control flexibility while avoiding proportional increases in device complexity.
3Adaptability or versatility
If viewer users can select and control virtual objects, then extensibility of the system improves, but implementation complexity increases
Solution Approach 1:
The patent segments the control system into distinct functional modules: virtual object selection, control request transmission, audio/video data stream management, and state synchronization. Each module operates independently but communicates through standardized interfaces via the server. This segmentation allows the system to be extended with new features by adding or modifying individual modules without redesigning the entire system, thus improving extensibility while managing implementation complexity.
Data Source
AI summary
This disclosure relates to a virtual object control method. The method includes: displaying, by an electronic device, a first live streaming resource, the first live streaming resource including at least one selectable virtual object and at least one virtual object controlled by an anchor user; transmitting a control request when receiving a selection instruction for a target virtual object in the at least one selectable virtual object, the control request being for requesting to control the target virtual object; and controlling, in response to a control instruction for the target virtual object, the target virtual object to perform a target operation. With the foregoing method, viewer users can participate in live streaming when watching the live streaming, thereby improving the level of participation of the viewer users, and increasing interaction between the viewer users and the anchor user.


