Virtual Object Control via Unified Target Region

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Solution Overview

Problem

In virtual object control systems, users face difficulties in quickly performing various motions due to the need to memorize and recall numerous UI controls and their corresponding functions and positions, leading to delays and inefficiencies.

Innovation Solution

A method and apparatus that display a user interface with a virtual environment image and an interactive panel region, allowing users to perform quick operations within a target region to control virtual objects, eliminating the need to trigger specific UI controls by setting a target region in the UI where users can perform actions like double-tap, swipe, or long-press operations to execute motions without memorizing control functions and positions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional UI controls are used for each motion, then the virtual object can perform various motions, but the user needs to memorize numerous control positions and functions, reducing operation speed

Engineering Contradiction:
Improvemotion capabilityVSAvoidoperation speed
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The virtual environment image area serves as a universal control region that can trigger multiple different motions based on operation parameters. Instead of having separate UI controls for each motion, the same region handles walking, running, jumping, and other actions by detecting the type and characteristics of the user's operation, making the interface multi-functional and reducing the number of controls to memorize.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

Multiple motion control functions are merged into a single integrated control region within the virtual environment image. The system combines what were previously separate UI controls into one unified area where different operations (tap, swipe, long-press) trigger different motions, simplifying the interface and improving operation speed.

Inventive Principle:
Principle #5Merging (Combining)

2Adaptability or versatility

If multiple UI controls are provided for different motions, then the virtual object can perform various actions, but the quantity of UI controls increases, making the interface more complex

Engineering Contradiction:
Improvemotion varietyVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The virtual environment image area is designed as a multi-functional control zone that can initiate various motions without requiring separate UI controls for each action. The system determines the specific motion based on operation parameters such as tap location, swipe direction, and press duration, allowing one region to serve multiple purposes and reducing overall interface complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The control region dynamically adapts its function based on the user's operation characteristics. Instead of static UI buttons with fixed functions, the virtual environment image area responds differently to various operations (quick tap vs. long press, vertical swipe vs. horizontal swipe), enabling motion variety without adding permanent interface elements.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If specific UI controls are positioned at different locations, then each motion can be controlled, but the user needs to recall control positions, increasing cognitive load and time

Engineering Contradiction:
Improvemotion controlVSAvoidrecall time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

Previously distributed UI controls across different screen locations are merged into a single control region within the virtual environment image. This consolidation eliminates the need for users to recall and navigate to different control positions, as all motion controls are accessible from one location, significantly reducing recall time and cognitive load.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The control interface transitions from a traditional 2D UI overlay with scattered buttons to utilizing the 3D virtual environment space itself as the control dimension. Operations are performed within the virtual scene rather than on separate UI elements, allowing intuitive control without spatial memorization.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12172072B2Controlling a virtual object to take action when targeted
Publication Date: 2024.12.24 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12172072B2 patent drawing
  • US12172072B2 patent drawing
  • US12172072B2 patent drawing

AI summary

A method for controlling a virtual object and a related apparatus are provided. The method includes displaying a user interface (UI) having a virtual environment image and an interactive panel region. The virtual environment image is an image in which a virtual environment is observed. The method also includes receiving a preset operation in a target region in the UI, with the target region being a region associated with the virtual environment image but not with the interactive panel region; and controlling the virtual object according to the preset operation to perform a corresponding motion in the virtual environment.