Virtual Object Control via Target Aiming Function

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Solution Overview

Problem

In multiplayer online battle arena games, the selection of a target virtual object for attack lacks directivity and stability, as it is determined in real time based on the current virtual scene, leading to inconsistent target selection across different scenes.

Innovation Solution

A virtual object control method and apparatus that uses a function triggering control with a target aiming function to determine a stable attack target based on operation information, ensuring consistency across different virtual scenes by activating a target aiming function and utilizing attribute information of the operation signal.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a target virtual object is searched for in real time according to a preset enemy selection rule, then the target selection can adapt to different virtual scenes, but the target selection result lacks directivity and stability

Engineering Contradiction:
Improveadaptability to different virtual scenesVSAvoidstability of target selection
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent applies preliminary action by allowing players to pre-select a target virtual object before the battle begins. This pre-selected target is then used as the default attack target throughout the battle, providing stability and directivity. The system maintains this pre-selected target unless the player manually changes it, ensuring consistent target selection across different virtual scenes rather than requiring real-time reselection.

Inventive Principle:
Principle #10Preliminary action

2Speed

If a target virtual object is determined each time based on the current virtual scene, then the selection can respond to scene changes, but the determined target varies across different scenes reducing directivity

Engineering Contradiction:
Improveresponse speed to scene changesVSAvoidloss of target direction consistency
Core Design Contradiction:
SpeedVSLoss of information

Solution Approach 1:

The patent resolves this contradiction by establishing a pre-selected target before the battle starts, which serves as a persistent reference point. This preliminary target selection maintains directional consistency across different virtual scenes, preventing the loss of target direction information that would occur with repeated real-time selections.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If real-time target selection is performed based on virtual scene, then the system can adapt to dynamic changes, but the target selection lacks consistency across different scenes

Engineering Contradiction:
Improveadaptability to virtual scene changesVSAvoidconsistency of target selection
Core Design Contradiction:
Adaptability or versatilityVSStability of the object's composition

Solution Approach 1:

The patent applies preliminary action by establishing a target virtual object before the battle begins. This pre-selected target provides a stable reference that maintains consistency across different virtual scenes. The system preserves this preliminary selection throughout the battle, adapting only when the player manually changes the target, thus maintaining both adaptability and consistency.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240307769A1Virtual object control method and apparatus, device, and storage medium
Publication Date: 2024.09.19 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240307769A1 patent drawing
  • US20240307769A1 patent drawing
  • US20240307769A1 patent drawing

AI summary

This application provides a virtual object control method performed by a computer device. The method includes: displaying a virtual battle interface; obtaining a first operation signal corresponding to a function triggering control; and receiving a first trigger operation on the function triggering control, and determining a first virtual object in the multiple virtual objects as an attack target based on operation information of the first trigger operation, the operation information being information obtained based on an activated target aiming function associated with the function triggering control; and keeping the first virtual object as the attack target when no other virtual object is determined as the attack target within a preset target duration in which the first virtual object is in a lost state.