Virtual Object Conversion Control in Combat Interaction

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Solution Overview

Problem

Existing virtual scene interactions, particularly in games or animations, are limited by the destruction of virtual objects during player versus player (PK) encounters, restricting interaction modes and resource utilization.

Innovation Solution

A method and apparatus for converting a virtual object into a dependent object of a user-controlled object upon reducing its attribute value below a threshold, involving a conversion prompt, animation, and selection of object type options, utilizing artificial intelligence to synthesize and manage virtual objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual PK objects are destroyed after combat, then the combat mechanism is simple and clear, but user interaction is limited and resource utilization is reduced

Engineering Contradiction:
Improveuser interactionVSAvoidobject lifecycle management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent changes the state parameter of the second virtual object from 'destroyed' to 'converted'. When the second virtual object's attribute value falls below the threshold, instead of being destroyed, it undergoes a state transformation where it is converted into a different form (e.g., from a combatable object to a collected object), thereby extending its lifecycle and enabling continued user interaction through collection and equip operations

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent ensures continuity of useful action by preventing the complete termination of the second virtual object's utility. Through the conversion mechanism, the object transitions from one functional state (combat target) to another (collectible/resource), allowing user engagement to continue beyond the combat phase and improving overall resource utilization

Inventive Principle:
Principle #20Continuity of useful action

2Productivity

If virtual objects are converted into dependent virtual objects, then resource utilization is optimized and user engagement increases, but the system complexity increases

Engineering Contradiction:
Improveresource utilizationVSAvoidconversion system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The conversion system operates through clear automated triggers based on attribute value thresholds. When the second virtual object's attribute value naturally falls below the preset threshold during combat, the conversion condition is automatically met, and the system proceeds with the conversion process without requiring complex external management, thereby optimizing resource utilization through self-service mechanisms

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent utilizes parameter changes (attribute value threshold) as the trigger for conversion. This provides a clear, quantifiable condition that automates the conversion decision process, reducing the need for complex system logic while enabling optimized resource utilization through systematic object transformation

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If conversion prompt information and object type options are displayed, then user choice and engagement are improved, but the interface complexity increases

Engineering Contradiction:
Improveuser choiceVSAvoidinterface
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary action by displaying conversion prompt information and object type options before the actual conversion occurs. This allows users to review available choices and make informed decisions about which object type to convert to, thereby improving user choice and engagement while maintaining a structured, predictable interface flow

Inventive Principle:
Principle #10Preliminary action

4Productivity

If the attribute value threshold is set low, then conversion opportunities increase and resource utilization improves, but the frequency of conversions increases system load

Engineering Contradiction:
Improveconversion opportunitiesVSAvoidsystem load
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The patent employs a preset attribute value threshold parameter that can be configured to balance conversion opportunities against system load. By adjusting this threshold parameter, the system can optimize the frequency of conversions to achieve desired resource utilization levels while managing computational energy consumption effectively

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12623149B2Virtual object control method and apparatus, computer device and storage medium
Publication Date: 2026.05.12 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12623149B2 patent drawing
  • US12623149B2 patent drawing
  • US12623149B2 patent drawing

AI summary

This application relates to virtual object control, including: displaying a virtual scene including a first virtual object controlled by a user and a second virtual object not controlled by the user; in response to an operation against the second object, controlling the first object to fight against the second object in the virtual scene to reduce an attribute value of the second object; when the attribute value is less than a preset threshold, displaying conversion prompt information; in response to a conversion operation on the second object, playing a conversion animation, and displaying conversion progress indication information and object type options; and in response to the selection of a target object type option and the conversion progress indication information indicating the completion of playing of the conversion animation, converting the second object into a dependent virtual object of the first object.