Virtual Object Resolution and Curvature Control in 3D XR

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Solution Overview

Problem

Existing methods for interacting with virtual and augmented reality environments are cumbersome, inefficient, and complex, leading to a significant cognitive burden on users and excessive energy consumption, particularly in battery-operated devices.

Innovation Solution

The system facilitates changing the simulated resolution and curvature of virtual objects in a three-dimensional environment based on user inputs, reducing the number and nature of interactions required and providing improved visual feedback, thereby enhancing user efficiency and conserving power.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional methods for interacting with virtual objects are used, then users can manipulate virtual objects, but the interaction becomes complex, tedious, and error-prone, creating a significant cognitive burden on users

Engineering Contradiction:
Improveease of interaction with virtual objectsVSAvoidcomplexity of manipulation operations
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically adjusts virtual object properties (resolution, curvature, position, scale) based on detected user gaze and hand gestures, eliminating the need for users to manually configure these parameters. The system serves itself by interpreting intuitive gestures and automatically applying the appropriate transformations to virtual objects.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces complex mechanical interaction sequences (multiple buttons, menus, and configuration steps) with intuitive gesture-based control. Users interact through simple hand gestures in the air rather than navigating through complex interface menus, significantly reducing the cognitive burden and operational complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If multiple inputs are required to achieve desired outcomes in augmented reality environments, then precise control can be achieved, but the process takes longer and wastes energy of the computer system

Engineering Contradiction:
Improvespeed of achieving desired outcomesVSAvoidenergy consumption of computer system
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system continuously tracks user hand gestures and gaze position in advance, preparing the virtual environment for upcoming interactions. By anticipating user intentions through continuous gesture analysis, the system can execute transformations immediately when the user completes their gesture, reducing the total time and energy required compared to sequential input methods.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system maintains continuous tracking of hand gestures and gaze position, keeping the virtual environment in a state of readiness. This continuous monitoring allows for immediate response to user intentions without requiring discrete, sequential inputs, thereby reducing overall interaction time and energy consumption.

Inventive Principle:
Principle #20Continuity of useful action

3Measurement precision

If detailed control options are provided for virtual objects, then precision can be improved, but the user interface becomes more complex and requires more cognitive effort

Engineering Contradiction:
Improveprecision of virtual object controlVSAvoidcognitive burden on user
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system introduces gesture recognition and gaze tracking as intermediary mechanisms between the user and the virtual objects. Instead of requiring users to directly manipulate complex control interfaces, the system translates intuitive hand gestures and gaze into precise virtual object transformations, maintaining precision while reducing cognitive effort.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system dynamically changes virtual object parameters (resolution, curvature, position, scale) based on detected gesture intensity and gaze position. By mapping gesture parameters directly to object properties, the system achieves precise control without requiring users to understand or navigate complex parameter settings, thereby reducing cognitive burden while maintaining measurement precision.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250377759A1Methods of adjusting a simulated resolution of a virtual object in a three-dimensional environment
Publication Date: 2025.12.11 APPLE INC
  • US20250377759A1 patent drawing
  • US20250377759A1 patent drawing
  • US20250377759A1 patent drawing

AI summary

Some embodiments of the disclosure are directed to facilitating changing a simulated resolution of a virtual object in a three-dimensional environment. Some embodiments of the disclosure are directed to facilitating changing a curvature of a virtual object based on a size of the virtual object relative to a viewpoint of a user in a three-dimensional environment.