3D Virtual Object Visibility for Depth Conflict Mitigation

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Solution Overview

Problem

Existing methods for interacting with augmented and virtual reality environments are cumbersome, inefficient, and create a significant cognitive burden on users, often requiring multiple inputs and providing insufficient feedback, leading to errors and energy wastage, particularly in battery-operated devices.

Innovation Solution

The system employs computer systems with improved interfaces that reduce the number and nature of user inputs by detecting depth conflicts between virtual and physical objects, adjusting visual prominence, and applying visual effects to virtual objects based on user engagement, thereby enhancing interaction efficiency and reducing power consumption.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional user interface methods are used in augmented reality environments, then users can interact with virtual objects, but the interaction becomes cumbersome and creates significant cognitive burden

Engineering Contradiction:
Improveuser interaction efficiencyVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically detects depth conflicts between virtual and physical objects and adjusts visual prominence without requiring user intervention. The interface self-regulates by monitoring spatial relationships and applying appropriate visual effects, eliminating the need for users to manually manage complex interaction parameters.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system applies visual effects including transparency adjustments and visual prominence changes to virtual objects based on detected depth conflicts. These visual modifications help users intuitively understand spatial relationships and interaction states, reducing cognitive burden while maintaining ease of operation.

Inventive Principle:
Principle #32Color changes

2Productivity

If multiple inputs are required to achieve desired outcomes, then users can perform actions in virtual environments, but the process takes longer and wastes energy

Engineering Contradiction:
Improveinteraction speedVSAvoidpower consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary detection of depth conflicts between virtual and physical objects before user interaction occurs. By pre-calculating spatial relationships and preparing appropriate visual adjustments, the system eliminates the need for multiple sequential inputs, thereby increasing interaction speed and reducing energy consumption from unnecessary processing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides immediate visual feedback by adjusting the visual prominence of virtual objects based on detected depth conflicts. This feedback mechanism allows users to understand interaction outcomes instantly, eliminating the need for repeated inputs and reducing both interaction time and power consumption.

Inventive Principle:
Principle #23Feedback

3Loss of information

If virtual objects are always fully visible, then users can see all virtual elements, but depth conflicts with physical objects cause confusion and errors

Engineering Contradiction:
Improvevisual information completenessVSAvoidinteraction accuracy
Core Design Contradiction:
Loss of informationVSReliability

Solution Approach 1:

The system applies different visual properties to different portions of virtual objects based on their spatial relationship with physical objects. When a depth conflict is detected, only the conflicting portion undergoes visual adjustment (such as transparency increase), while other portions remain unchanged. This preserves overall visual information while eliminating confusion at conflict points.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The visual prominence of virtual objects dynamically adjusts based on real-time detection of depth conflicts. The system continuously monitors spatial relationships and modifies visual properties accordingly, allowing virtual objects to transition between different visibility states. This dynamic adjustment maintains information completeness while preventing user confusion and errors.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12602865B2Methods for depth conflict mitigation in a three-dimensional environment
Publication Date: 2026.04.14 APPLE INC
  • US12602865B2 patent drawing
  • US12602865B2 patent drawing
  • US12602865B2 patent drawing

AI summary

In some embodiments, a computer system facilitates depth conflict mitigation for a virtual object that is in contact with one or more physical objects in a three-dimensional environment by reducing visual prominence of one or more portions of the virtual object. In some embodiments, a computer system adjusts the visibility of one or more virtual objects in a three-dimensional environment by applying a visual effect to the one or more virtual objects in response to detecting one or more portions of a user. In some embodiments, a computer system modifies visual prominence in accordance with a level of engagement with a virtual object.