Virtual Object Display Adaptation via Avatar Proximity

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Solution Overview

Problem

Existing virtual space technologies lack the ability to dynamically adjust the display form of objects based on avatar information, leading to monotonous expressions in virtual environments.

Innovation Solution

An information processing method that adjusts the display settings of an object in a virtual space based on avatar information when the avatar satisfies a predetermined condition and is within a specific reference range, allowing for dynamic changes in object appearance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If objects in virtual space have predefined display forms, then the system is simple and stable, but the object expressions become monotonous and lack diversity

Engineering Contradiction:
Improveobject expression diversityVSAvoiddisplay settings adjustment mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the object's display form changeable based on avatar presence. The object transitions from a static predefined display form to a dynamic state where it can switch between different display forms (first display form when avatar is absent, second display form when avatar is present). This resolves the contradiction by enabling adaptability through controlled dynamic changes rather than constant complexity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent utilizes parameter changes by modifying the display form parameters of objects based on avatar information. When an avatar enters the reference range, the system changes the display form parameter from the first display form to the second display form. This allows the object to adapt its expression diversity through parameter adjustment rather than requiring complex structural changes.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If objects dynamically change display forms frequently, then object expression diversity increases, but user experience deteriorates due to unnecessary changes

Engineering Contradiction:
Improveobject expression diversityVSAvoiduser experience stability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements feedback by continuously monitoring avatar position information and using it to control object display form changes. The system receives feedback about whether the avatar is within the reference range of the object, and only triggers display form changes when the feedback indicates avatar presence. This prevents unnecessary changes and maintains user experience stability while enabling appropriate adaptability.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent applies preliminary action by pre-defining reference ranges for each object and pre-establishing the conditions under which display form changes occur. The system prepares the avatar position monitoring and reference range checking in advance, so that display form changes only occur when predetermined conditions are met. This ensures reliable and stable user experience by preventing arbitrary or unnecessary changes.

Inventive Principle:
Principle #10Preliminary action

3Measurement precision

If the system monitors all avatars continuously, then object display adjustments are accurate, but system resource consumption increases

Engineering Contradiction:
Improveavatar position detection accuracyVSAvoidsystem resource consumption
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The patent applies local quality by focusing monitoring resources only on the local area around each object (the reference range) rather than continuously monitoring all avatars in the entire virtual space. The system checks whether avatars are within the specific reference range of each object, which reduces the overall monitoring scope and resource consumption while maintaining accurate position detection for relevant avatars.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent uses partial action by implementing selective monitoring where the system only processes avatar position data that is relevant to specific objects (avatars within reference ranges). Instead of continuously analyzing all avatar positions system-wide, the monitoring is partially applied only where needed, reducing computational overhead and resource consumption while maintaining necessary measurement precision for display adjustments.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20250061677A1Information processing method, information processing system, information processing device, and recording medium
Publication Date: 2025.02.20 CASIO COMPUTER CO LTD
  • US20250061677A1 patent drawing
  • US20250061677A1 patent drawing
  • US20250061677A1 patent drawing

AI summary

Provided is an information processing method performed by a computer of a terminal device including a display unit and an input unit. In the information processing method, an object placed in a virtual space is displayed on a display unit, based on settings related to a display form of the object in the virtual space, and the settings related to the display form of the object are adjusted based on avatar information on an avatar when the avatar satisfying a predetermined condition is located within a reference range including a location of the object in the virtual space.