Virtual Object Display Method Using Dynamic Trigger Attributes

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Solution Overview

Problem

Existing virtual object control methods in virtual scene-based applications require multiple virtual controls for different behaviors, leading to complex interfaces, poor flexibility, and reduced human-computer interaction efficiency.

Innovation Solution

A virtual object display method where a virtual object in a virtual scene performs multiple attribute-affecting actions, each decomposed into segmented sub-actions, allowing a single action trigger operation to initiate animations based on the operation's attribute, enhancing flexibility and interaction efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple virtual controls are set for different behaviors, then the virtual object can perform various attribute-affecting actions, but the interface complexity increases and human-computer interaction efficiency decreases

Engineering Contradiction:
Improvebehavior diversityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A single virtual control is designed to perform multiple functions by triggering different attribute-affecting behaviors based on operation attributes (such as pressing duration, pressing intensity). This eliminates the need for multiple separate controls, reducing interface complexity while maintaining behavior diversity. The virtual control becomes a multi-functional element that adapts its behavior based on how the user interacts with it.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The virtual control's functionality is made dynamic rather than static. Instead of being fixed to a single behavior, the control's output behavior changes dynamically based on the attributes of the user's operation (e.g., short press vs. long press, light press vs. hard press). This dynamic characteristic allows one control to cover multiple behaviors that would otherwise require multiple controls.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple virtual controls are set for different behaviors, then the virtual object can perform various attribute-affecting actions, but human-computer interaction efficiency is reduced

Engineering Contradiction:
Improvebehavior diversityVSAvoidinteraction efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

By making the virtual control multi-functional, users can trigger multiple different behaviors through a single control element. This reduces the number of controls users need to learn and locate, thereby improving interaction efficiency while still providing access to diverse behaviors. The single control handles multiple functions that would otherwise require multiple separate controls.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The dynamic response of the virtual control to different operation attributes enables efficient interaction. Users can quickly switch between different behaviors by varying their pressing technique (duration, intensity) rather than navigating through multiple controls. This dynamic behavior allows for faster and more intuitive interaction.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If a single action trigger operation initiates multiple animations based on operation attributes, then operating mode diversity increases, but the system complexity increases

Engineering Contradiction:
Improveoperating mode diversityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system uses dynamic decision-making based on operation attributes to determine which animation to play. Instead of having separate triggers for each animation, a single trigger operation dynamically selects the appropriate animation based on its attributes (pressing duration, intensity). This dynamic selection mechanism provides operating mode diversity while avoiding the complexity of multiple independent trigger systems.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes its response based on parameter variations in the user's operation. By monitoring parameters such as pressing duration and intensity, the system selects different animations accordingly. This parameter-based differentiation allows a single control to produce multiple outcomes without requiring complex additional controls or systems.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250058221A1Virtual object display method and apparatus
Publication Date: 2025.02.20 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250058221A1 patent drawing
  • US20250058221A1 patent drawing
  • US20250058221A1 patent drawing

AI summary

A virtual object display method is provided. In the method, a virtual object in a virtual scene is displayed. The virtual object is configured to perform a plurality of attribute-affecting actions in the virtual scene. Each of the plurality of attribute-affecting actions includes a plurality of sub-actions. A first action trigger operation from a user is received. The first action trigger operation is associated with a first attribute-affecting action of the plurality of first attribute-affecting actions. One or more animations of the virtual object performing at least one first sub-action is displayed based on an attribute of the first action trigger operation.