Virtual Object Display Prioritization by Resource Quantity
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Solution Overview
Problem
Existing user interface display methods for virtual environments in application programs, such as games, struggle to efficiently manage the display of virtual objects based on their resource quantities and team affiliations, leading to increased computational load and potential fairness issues in battles.
Innovation Solution
A user interface display method and apparatus that sorts virtual objects in a virtual environment by their resource quantities and team affiliations, with the server transmitting display instructions to the terminal to prioritize the display of first-class objects with higher resource quantities over second-class objects with lower or equal resource quantities, ensuring balanced information display.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If the terminal displays all virtual objects within the field of view based on their positions, then the completeness of information is improved, but the computational load on the server increases due to transmitting data for all objects
Solution Approach 1:
The patent segments virtual objects into different classes (first-class objects with larger quantities of virtual resources and second-class objects with equal or smaller quantities) based on their resource quantities. This segmentation allows the server to selectively transmit data for different types of objects, reducing the overall computational load while maintaining essential information completeness for gameplay fairness and strategic value.
2Reliability
If the terminal displays virtual objects with equal visibility regardless of their resource quantities, then the fairness of battle information is improved, but the strategic value and gameplay dynamics are reduced
Solution Approach 1:
The patent applies local quality by differentiating the display characteristics of virtual objects based on their resource quantities. First-class objects (with larger resource quantities) receive enhanced display treatment such as showing icons outside the field of view or with greater prominence, while second-class objects follow standard display rules. This localized differentiation maintains fairness for most objects while adding strategic depth for high-value targets.
3Measurement precision
If the server transmits detailed data for all virtual objects to ensure complete battlefield awareness, then the information accuracy is improved, but the network bandwidth consumption and data transmission complexity increase
Solution Approach 1:
The patent extracts and prioritizes transmission of data for first-class objects (those with larger resource quantities) by including their icons and information in the display instruction even when outside the field of view. For second-class objects, only standard field-of-view-based data is transmitted. This selective extraction reduces overall data transmission volume while maintaining critical information accuracy for strategically important objects.
Data Source
AI summary
The disclosure discloses a user interface display method and apparatus, a device, and a storage medium. The method includes: displaying a user interface; receiving a display instruction from a server, the display instruction including data of a first-class object and data of a second-class object, the first-class object being a virtual object having obtained a larger quantity of virtual resources than a target virtual object, the second-class object being a virtual object having obtained a same or smaller quantity of virtual resources than the target virtual object; and displaying first visible information corresponding to the first-class object in the user interface, or displaying first visible information and second visible information corresponding to the second-class object in the user interface.


